Random Update
So, yeah. E3 this year was pretty nifty. Titanfall, Watch_Dog's, and Destiny looked good. For the WiiU, Smash and "X" where the show stoppers for sure. Ton of new pokemon info, and Microsoft going full EA mode on everyone at that.
As for my own projects, I've actually started on a third recently. What it's about, and what all it'll have in it, I can't say for now. Just note that something else is coming along. Project: -Croc-'s seeing mostly event clean up, wasn't too happy by how a few of those where playing out, feeling a bit more rushed jobs then I would like to see even from my own self. Been also toying around with a perhaps better system for event phrasing then I'm currently using.
As it stands right now, I have the event broken up into a few factors: There's the 'trigger and status changing' event, and then the 'image changing' event. It works nicely because I can just trace bugs at their core locations. If the image updates wrongly, I made an error in the image script. If the status effect changes wrongly, I made an error there. It works for sure, but there might be better ways around this, maybe more effecent ways too. Still testing things out there.
Nothing on Codename yet, still waiting to hear from CP from his blog to see if he'll update that script or not. He said 'a few days', so I'll give him the week before poking at him again.
As for my own projects, I've actually started on a third recently. What it's about, and what all it'll have in it, I can't say for now. Just note that something else is coming along. Project: -Croc-'s seeing mostly event clean up, wasn't too happy by how a few of those where playing out, feeling a bit more rushed jobs then I would like to see even from my own self. Been also toying around with a perhaps better system for event phrasing then I'm currently using.
As it stands right now, I have the event broken up into a few factors: There's the 'trigger and status changing' event, and then the 'image changing' event. It works nicely because I can just trace bugs at their core locations. If the image updates wrongly, I made an error in the image script. If the status effect changes wrongly, I made an error there. It works for sure, but there might be better ways around this, maybe more effecent ways too. Still testing things out there.
Nothing on Codename yet, still waiting to hear from CP from his blog to see if he'll update that script or not. He said 'a few days', so I'll give him the week before poking at him again.