August Update and News
Been a bit since I've posted here, and chances are for good reason at that: Most of my now 'by the hour' updates and news reports now happens at my Discord channel that is free for public entry and the like. If people want to stay on touch on the action as it happens, that's a great place to come on in, interact with the rest of the community, and see the 'magic' happen. But I still said I would keep updating here, and in earnest doing more monthly, or bi-weekly for more active times sounds best to catalog all that's happened in an easy to digest spot.
So let's start off with the big news, Vampire Lust:
Works been going on pretty strongly between me and NPNG. From filling out maps, towards cataloging events, a ton of text written up and being passed back and forth to check on clarity and the general feel we want each gal to have. The progress towards at last a fully playable build of the game draws closer and closer, and I'm VERY excited to at last let you guys have at it and give us your input on everything directly! We still have a few more things to finish up (notably, the final assists for the forest maps, more less finish NPC dialog and input. We're also questioning about adding an extra event into the game earlier then intended.), but a lot of the hardest parts are now behind us, it's just the raw grunt work now. =3=
On the note of environments though, NPNG's gone well above and beyond in this element! Most of the maps are all using custom assists so I really have to put a larger spotlight onto this matter as it's not something my other pojects have had the advantage of (ProjectQB being the only other example thus far, and even then not quite towards the degree shown here!).
...As a final sneak peek, I doubt anyone would question it, but there'll be some cameo's from the rest of the Darkstalker/Vampire cast, and not all of them for the best...
Beyond that, thanks towards the support of a few select people, I'm now the proud owner of Pixel Game Maker MV, another one of Enterbrain's Game Maker's that just hit public release. I had already seen a few Japanese devs dabble with it, poking my own interest...
....let's just say that my interest was fully realized when even with my at best 2 hour exposer with the program, I could get a VERY basic corruption element going on with some sitting around assists. ;3 Obviously, a direct game made with this is a long ways off, I've got other matters to tend towards first, yet this IS very much a system I can craft QUITE the lewd corruption platformer if given enough time!
On ProjectQB's end of things, MO2's been taking it rather slow, as work on his game right now is taking major focus. That still doesn't mean though i wasn't able to poke him to get -SOME- progress done though. So meet the 3rd out of 4 characters that'll be usable, NiGHTS! You might recall them from much older builds when Lexi was doing the pixel artwork as an assistance, so it'll be nice to have them readded with MO2's full blessing behind it =3=
...Also many of you might recall KeiWaza had made a game a while back that I assisted with. You might have noticed after a long time he's started work on a 'remake' of that game in turn. You then chances are wouldn't be too surprised to know I've been assiting him along the way, and offering many a tip and trick as we've been working on RPG Maker MV, and in turn the stuff I've been using the help him, I'll chances are put towards good use myself in due time.
Otherwise I'm getting back into the swing of things with Streaming on Picatio.TV, so do keep your eyes peeled for more of that in the coming weeks! With other support ensuring I have a year of subscription towards it, even if you miss the work live, you can catch recordings of it on my page now just the same!
Current Plans:
-Finish and Release "Vampire Lust Demo1: The Forest" this month
-Work with MO2 more on finishing ProjectQB's last 2 cast members and at last doing foe sprites
-Work at learning Pixel Game Maker MV's ins and outs and maybe develop a test game out of it
So let's start off with the big news, Vampire Lust:
Works been going on pretty strongly between me and NPNG. From filling out maps, towards cataloging events, a ton of text written up and being passed back and forth to check on clarity and the general feel we want each gal to have. The progress towards at last a fully playable build of the game draws closer and closer, and I'm VERY excited to at last let you guys have at it and give us your input on everything directly! We still have a few more things to finish up (notably, the final assists for the forest maps, more less finish NPC dialog and input. We're also questioning about adding an extra event into the game earlier then intended.), but a lot of the hardest parts are now behind us, it's just the raw grunt work now. =3=
On the note of environments though, NPNG's gone well above and beyond in this element! Most of the maps are all using custom assists so I really have to put a larger spotlight onto this matter as it's not something my other pojects have had the advantage of (ProjectQB being the only other example thus far, and even then not quite towards the degree shown here!).
...As a final sneak peek, I doubt anyone would question it, but there'll be some cameo's from the rest of the Darkstalker/Vampire cast, and not all of them for the best...
Beyond that, thanks towards the support of a few select people, I'm now the proud owner of Pixel Game Maker MV, another one of Enterbrain's Game Maker's that just hit public release. I had already seen a few Japanese devs dabble with it, poking my own interest...
....let's just say that my interest was fully realized when even with my at best 2 hour exposer with the program, I could get a VERY basic corruption element going on with some sitting around assists. ;3 Obviously, a direct game made with this is a long ways off, I've got other matters to tend towards first, yet this IS very much a system I can craft QUITE the lewd corruption platformer if given enough time!
On ProjectQB's end of things, MO2's been taking it rather slow, as work on his game right now is taking major focus. That still doesn't mean though i wasn't able to poke him to get -SOME- progress done though. So meet the 3rd out of 4 characters that'll be usable, NiGHTS! You might recall them from much older builds when Lexi was doing the pixel artwork as an assistance, so it'll be nice to have them readded with MO2's full blessing behind it =3=
...Also many of you might recall KeiWaza had made a game a while back that I assisted with. You might have noticed after a long time he's started work on a 'remake' of that game in turn. You then chances are wouldn't be too surprised to know I've been assiting him along the way, and offering many a tip and trick as we've been working on RPG Maker MV, and in turn the stuff I've been using the help him, I'll chances are put towards good use myself in due time.
Otherwise I'm getting back into the swing of things with Streaming on Picatio.TV, so do keep your eyes peeled for more of that in the coming weeks! With other support ensuring I have a year of subscription towards it, even if you miss the work live, you can catch recordings of it on my page now just the same!
Current Plans:
-Finish and Release "Vampire Lust Demo1: The Forest" this month
-Work with MO2 more on finishing ProjectQB's last 2 cast members and at last doing foe sprites
-Work at learning Pixel Game Maker MV's ins and outs and maybe develop a test game out of it