Project: -QB- The Arina Update

Arina Update

It's here at last!


Ohoooo~! Man oh MAN has this been something in waiting for a while, but I'm at last happy to get out towards you guys after long last! but after numerous delays, catching a fault in some scripting logic, and sneaking in a few extra goodies I chances are -shouldn't- have, this update is at last live and ready for your enjoyment!

So what all exactly -is- in this update by chance then?

-A new playable heroine to rescue, Arina Makihara, is waiting to be found and join your team along with Roomi. Coming from Waku Waku 7, another Sunsoft fighter, she fits in rather well as a semi forgotten fighter gal.

-A new function for heroine units (currently excluding the Queen herself). You can learn more about this little tidbit by finding a heroine before destroying the crystal in the location they are in, and then destroying it after.

-Some general balancing of things including giving the Mimic Walls a new graphic effects of where one is located BEFORE you run into them. Keep your eyes peeled for oddity, as it's not blatantly obvious! Beyond that some maps have less foes then before to make navigation a -little- easier.

-There's been some updates towards the GAME OVER's, including new artwork for the latex GAME OVER, but they will chances are get one more pass over to give them more length with a co-op writer in short time. There is also a hidden game over event located somewhere, try to find it if you can!

Admittedly, what you do -not- get in this update is any new status effects Though one is teased at nor any new locations to explore. The maps also haven't been updated for the 'large' sprites as MO2 is still unsure on how he wishes to move forward with this element. For some people the lack of any new foes, and the lack of any new attacks to undergo might be a bit of a bummer, but I do hope the extras I put time into implementing help make up for this in a few ways!


So, here's the big Q&A time:

Why was this delayed for so long?
A lot of things kinda back to back in earnest. Many of you know a few months ago my previous PC just clunked out on me. Motherboard failure, no BIOS functions to speak of. Doing this timeframe I was on a last legs laptop I fiddled around to get working, till S'Zira (bless their soul) built and shipped me a new one. With this new PC in tow, work went back up, though MO2 himself has been busy with his current card battler game. It took about 6 months on and off for these Arina Sprites to at last get finished in full, and doing my downtime I had him sneak in one more thing to impermanent as a 'sorry for waiting for so long'. The last big crutch though came with the script I've been using freaking out at the -MASSIVE- note area I've been building up. Figuring out -why- this was breaking it, and then trying to solve this without having to rework everything else was about a 3 week on and off headache that I a day before release only just got solved. Thankfully though, with that ironed out, we'll have the alst of 'fatal bugs' in all of these games. (Oh do I pray!)

Why only 'side' content and so little direct?
As I brought up before, due towards MO2 himself taking a long length of time just getting Arina done, it's been hard to try to shoot for more content to get forward, when it would mean even -more- time for the last two playable to even get into a finished and usable status. Thankfully, once MO2 finishes his current game project, this should give him more time to sit down and finish matters to get Project QB at last be 'Done and Done' in fullest.

Why Project QB and not say Roxi and Zetta or Vampire Lust?
Vampire Lust is in due time, and NPNG and I are both ensuring this has our best foot forward out the door. I've up till now been working with 'What I've gotten' from many artist, and while that's worked, NPNG kinda wants Vampire Lust to show that, the Patreon support so many are pooling into? It's been funding some GREAT things happening. It's best though that we show that directly towards you guys then trying to keep saying it. I can say though that there's not much left. A road map is to finalize the HUB and the living area, To decide on what 'extras' we'll sneak in now to show off that "While you can't do/get that now, you'll come back and do it later" that we'll be having in the game, more less some fine tuning for the leveling as NPNG has a clear goal on level objectives, it's just making sure in a single playing you can feel like you didn't have to grind to reach those and be at a good fit for the first boss.

Overall though, getting tis out has helped me fix an issue that was underlying, and up till now not yet caught, and I think still will give you some stuff to enjoy playing around with till our most substantial project comes to life! Thanks towards everyone up till now for the support and well wishes. I'm sorry I've not been as active on the blog as I should have been. Though for those who want to interact more directly with me, and the rest of my 'Staff' I've kinda built up now, you guys can always join my patreon by this link! https://discord.gg/Gd8fVvq


EDIT: There was some bugs once, they are fixed now. Reasons for updating is as follows:

-Arina apparently REALLY loved to keep her ass out front! Fixed her buffs/debuffs from lasting after battle!

-Roomi's apparently playing pretend and thinks she's immune to everything, even though she's not. Fixed graphics not displaying with Roomi when applied status effects.

-Drones, once something special starting to be used, became ethereal and would leave this plane of life before any corruption would meet them. Fixed Drones suddenly vanishing from your inventory and team in selective cases.

-A single lone box in the middle of the latex pools was going retro this entire time. Replaced a single mapcell to fit the new and not old style.
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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