December Roadmap

Another month, and another time to give a full out check in on progress and what not! Let's get the ball running with some good news!

arina latex

Mo2 is back to work a bit, and we're already moving forward with Project -QB- once more, as it's pretty clear fan response has been to 'Get it done' over anything else. With that in mind, I've asked him to put the Rogue-lite (did I use the right one this time? ) idea on pause for a bit, so we can crank out the needed images for the other cast, and get that project done and done with. I might also have some extra artist help as well stepping in later, but time will tell with that. Still, the goal ATM is to get Arina done ( showing off the much more shiny Latex Status as well! ), then move on towards the other cast. Once everyone's playable images are done, and the final fight is more or less artworked out, we'll move on towards an 'enhancement' phase, primarily with how the drones battle images are now...painfully dated towards the rest of the cast. Roomi might see a refinement or two as well on her older sets.

Vella.png

Roxi & Zetta ( I really need a better working title or something... ) is the next up to plate, given the latest prototype I shot out for public testing. I'll admit, I wasn't expecting such a...good turnout as it got! I was expecting people noting that there wasn't a lot there, or maybe some of the concepts feel more haphazardness then anything else. But beyond a few bug issues with the map warping, everyone seems to have loved it! So expect to see this kinda being the current 'stream time' game more or less for this upcoming month. Shown off here is going to be one of the first few bosses a player can run into, Vella, a weavile OC of Latexity. What all is her powers? what all can she do? You'll learn all of that in due time in =3= The current plan is to take a lot of the WIP elements, and start refining them into something far more useful. The map idea is good, but I need to present it better and handle warping better as well. The events people seem to dig, and the corruption/fetish elements even more so, just requesting I go into greater detail with the fetishes outright. I've got a few ideas for that area, and we'll see what sticks in the end.

QBembarassedDrop.pngFeliembarassedDrop.png

In turn, I'm sure everyone's wondering about Vampire Lust, this big, wonderfully detailed and animated project me and NoPenNameGirl kinda sprung the lid on earlier in the last 2 months or so, and that I can only answer is "Progress". It's not....-Fast- Progress, but me and NPNG both knew that starting in, hence why we were for the most part keeping the lid shut on it for so long, but we where getting to a point where NPNG needed a second option outside of her small click, and needed to see some real feedback that the effort going into this was going to be worth the result. Since then though we've been making moves to finish the forest area, and working on the central HUB the gals will be spending their time in, and with that comes dialog, and dialog always could use some sprucing up with some chatter images! NPNG's been working on on getting a lot of these done for the game, so we're still going forward, it's just not quite as fast as I know many of you would like to see this project ( and again, a reason why I juggle multiple projects in the first place! ).



With that, I would like to note on two more things. The first being that I am thinking of readjusting my streaming system thus far from total weekend, towards a Friday-Saturday as Sunday I'm finding to be a little more needed to just be a 'free' day in the coming weeks. This week on that note, will be Saturday, then Monday stream, as I'm running around far too much today to do a valid stream for very long. The second note is more on this month in general, as it -is- the holidays and all. The workflow for a lot of people thanks towards Thanksgiving was already slowing down, and something tells me it's not going to really 'speed up' this month ether. So if things end up feeling -REALLY- sluggish progress wise, I would ask ahead of time to understand this is kinda that year where Real Life ends up the most active for all of us. I might end up a few days unable to really stream at all even, but time will tell there. It's not a factor of slacking off of work, but it's just that time you know? Regardless, hope this monthly report gives a good idea of what's going on with us, and hoping we can push something out before the holidays!

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No title

Glad to hear of an update. Still looking forward to these! Hopefully work doesn't slow down too much, but even if it does, January tends to be quite slow in terms of RL events and might make up for it.

GL & enjoy!

Appreciate it!

Thanks as always for touching base with us who cannot make the streams to see exactly what is being worked on to know what the current tasks and problems are. Take your time and enjoy your holiday, I'm sure we all can wait.

No title

Technically I already know what Vella's gimmick is going to be because all the art assets are already in the rgss3a file. I wasn't sure what exactly was going on in those later-stage images tho but it looked nuts (wink wink). Looking forward to finding out when it's fully implemented.

Re: No title

Well, not everyone pokes around at the files, or has the patreon access to have the files unlocks, so it's still a surprise for those ;3 But yes, it's going to be -fun- for sure, and a fetish area I don't get to touch a lot on but always wanted to do more of!

@Wheremi
I'm glad these kind of feedbacks are enjoyed though, and does indeed help those who just can't catch the streams for whatever reason or another. I tend to do the most blabbing there, but I do know I should also always just put that a nice little breakdown on future goals in mind and what all is going on in more direct and referential writing as well. Something people can go and look back on going "Oh, right, that's what's going on yes!" instead of having to try to remember what all exactly was typed in the stream, and the stream recordings don't save the chat lots...

@Wuu
yeah, if push comes to shove, there's at least January to look forward towards with many of us getting the 'second wind' more or less and hitting the ground running. Jan and Feb of last year was pretty proactive for us, so I at least foresee the same this upcoming year as well.
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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