Progress Update 5
Today, was like Christmas...or my Birthday. Or both. I'll do my best to break it all down as much as possible.
This is chances are everyone's already seen. We have our battler's, ad able to give them images as need be. Even without a selective script, I could have fauxed this up. Then again, my newest friend, CP, today answered all of my issues in a single day.
As before I can switch them and move the gals about in team order, and the game will auto display them in the right spots. Nice, simple, no headaches at all.
But now comes the best part, changing images around the status effects. He just recently released this, both under my own request, and apparently his own personal need for his own project as well. So in lucking out, VX Ace now become the sole backbone of all future projects!
Including when his system is very easy to use at that! My normal way of changing status effects works just the same, but the background script to change images is no longer needed. Just a simple edit into each status' notetag, and that's it. In battle once inflicted, it'll change towards that image without any questions, hiccups, or flaws. If cured, it'll change towards the normal image just as fast. VASTLY improved from XP!
Not only that, but now via status effects, I can disable menu options on the fly, and even have such things 'stack' normally. Such as a buff you could cast, that gets stronger each time you use it.
More less a scanning feature without the need for it to be an attack!
More less a function for even monster transformations real time! To do something like this under XP requires a LOT of work around, but here it's just another state prefix.
To put it bluntly: Codename's about to become far more creative in content then first ever planned. =D
This is chances are everyone's already seen. We have our battler's, ad able to give them images as need be. Even without a selective script, I could have fauxed this up. Then again, my newest friend, CP, today answered all of my issues in a single day.
As before I can switch them and move the gals about in team order, and the game will auto display them in the right spots. Nice, simple, no headaches at all.
But now comes the best part, changing images around the status effects. He just recently released this, both under my own request, and apparently his own personal need for his own project as well. So in lucking out, VX Ace now become the sole backbone of all future projects!
Including when his system is very easy to use at that! My normal way of changing status effects works just the same, but the background script to change images is no longer needed. Just a simple edit into each status' notetag, and that's it. In battle once inflicted, it'll change towards that image without any questions, hiccups, or flaws. If cured, it'll change towards the normal image just as fast. VASTLY improved from XP!
Not only that, but now via status effects, I can disable menu options on the fly, and even have such things 'stack' normally. Such as a buff you could cast, that gets stronger each time you use it.
More less a scanning feature without the need for it to be an attack!
More less a function for even monster transformations real time! To do something like this under XP requires a LOT of work around, but here it's just another state prefix.
To put it bluntly: Codename's about to become far more creative in content then first ever planned. =D
Topic : Hentai game
Genre : AdultContents