ON A EASY TO AVOID BUT STILL ISSUE

So I'm a dumb dumb and left a testing element still ongoing in that release.
Anyone starting a new game has nothing to really worry over about, but there's 2 things for people to know:
1) If updating a save, you'll not be able to ATM. I forgot that I removed a sprite as I got a different one, but on the old map it's still looking for the old sprite, so it'll crash.
2) If you re-enter the Queen's throne after leaving it on a new game file, you'll go back into the OLD queen's throne room, and then in turn enter the OLD map, the one with the missing sprite, that will crash...YEAH.

This isn't a SUPER big issue, and if you guys can wait a day or two ( so i can get latexity's stuff and then re-release it with that and that fix ) and play a new save WITHOUT re-entering the queen's room, we will be A-OK.

Project -QB- Pre-PRE-Release Update

Untitled_201709110551003e0.png

Get the file here
...is that a confusing title? Perhaps, but it set's the stage as we need it! You see, mo2 today made sure I was getting this out the door, if I liked it or not, and while my end was mostly done, my proof reader and person who makes a few of the events and text more pretty on the other hand has had real life to deal with. So I've been holding off on release for them to get done, but alas no luck. So now I've just had to release this build! So this is the 'Pre-PRE' build (expect another update with text refinement and what not SOON™ ), that in turn is like 1-2 builds away from being a full out release of everything this game would have to be called 'completed'! Look at that... SO! What all do you get in this release?

-Access to all 4 areas! Fight off the Black Orbs! Beat up the Tentacles! Resist the Latex allure, and clean up the Slimes! Defeating all 4 areas will add a new drone in the HUB that will take you towards your reward!

-A fair amount of updated sprites all about! New maps! New walking sprites! New Battle sprites! LOTS of new art assists being shown off to take in!

-Trade in Resources now for Royal Honey! Use the new Surrender Item to end battles you don't think you can honestly win! Enjoy the newly balanced Mimic Walls no longer stunning you 24/7! More less other refinement and bug fixes here and there!

Now if you're getting all of that...what's missing?
-As I was waiting for Latexity to finish their grammar and refinement, I did NOT implement the HUB corruption yet. There WILL be a WARNING that will pop up if you did things that would trigger this though...

-Roomi is still the only earnable Guest ATM. There are 3 others planned ( one for each area ) with situations that would happen if you fail to get towards them 'in time'. These 3, and the events aren't in the game ATM due towards missing artwork.

-The 'Final' area, an escape with a final boss and it's own status ordeal, are not added ATM due towards missing artwork, as such you get a reward room after beating the areas, but you'll need to wait a while longer for the final, sorry!

Final notes:
You can carry a save from the last demo ( from last month ) over towards this one, but do note there might be some...oddity's. Regardless you'll need to return towards the HUB, and then go towards the queens room, and leave the get onto the 'new' maps and have full access.

Release: Blaze Mini

title_2017090403144991d.png

Download here

This was actually a small project I did for Andersonic, a good friend of mine. He did the artwork, and I tossed it together in about 2 days into a working product. He asked for me to not really make it public at first, but since gave allowance for me to be allowed to share it! So do enjoy this little corruption ditty! There's only a single fight, and you'll get the password for the included .rar after winning it!

So what's come in for September's been accounted for, and I have to admit, a near doubling of last month's support is...CRAZY. I don't know how long it'll last like this, but it does make this month a lot more rewarding for the artist involved! On that note, mo2's been REALLY hard at work, his hardest yet, to ensure Project QB elements get done in a rather timely matter! With the help of Latexity as well doing side elements, spell check, and general refinement to make things more 'pretty' for a release not too far off....and I really mean -not too far off-. If all goes well, by next weekend, I'll be able to push out the 'near final' build for Project QB publicly! I ended up...REALLY pushing this faster then even I planned, thanks both in part with the streams, and noticing my own general better logic that didn't break on me left and right ( all those months of testing still had a use in the end! ).

So, with Project QB pretty much in final check up stages, we're in something of an intermission moving forward. Egg Assault is still waiting for some finalized ideas and designs on a few elements, and Tyamet Chapter's on pause till Egg Assault's caught up. So right now this leads us into what my current on the table projects are, and what to look forward towards progress wise:

-The currently teased at 'Vampire Lust' will chances are take center stage for most of this month. I'll be setting down some of the major element groundwork, starting the HUB and MAP elements, and going about general development beyond that. There will be a larger post later on here to explain what all this game will have in store of, but I want to make it clear that while NPNG is working hard to create content, this is a VERY large project, and to not expect a public demo of such done till at least a few months from now, just out of the sake of art assists.

-When I can't make move forward movement with that, I will chances are dabble with 'remaking' Codename: Progressive, using the art assists from it's conceptual design. If nothing else, I don't want to have that artwork going to waste, and I feel people would still enjoy a playable version of all of it in turn! Just don't expect any NEW artwork per say with this, as I'm working with what I've got.

-There are TWO Projects that have had some hints already sprinkled about. These are at best in the pre-planning/pre-development stages ATM, so I wouldn't QUITE expect to see a lot of work on ether of these, but these might still crop up in a stream or two depending on, so keep your eyes peeled. ;3


Also, as I'm sure I'm going to be asked this: Why so many projects? Well, this comes about thanks towards my ADHD that I noted about a while back. ADHD by nature of wants me to find the most 'stimulating' thing possible, and then double down and focus on that and that alone. The problem here though is that any ONE thing after so long starts to become...Dull, boring, uninteresting. Being able to switch towards a different project, mixing things up, helps keep it all fresh for longer, more less means I don't have as much downtime, AND get more things to keep learning/experimenting on, that only improves everything else ( like all of the fancy stuff in Vampire Lust! )! It might not be a GREAT answer, but it's allowed me to work and keep up this far, so I hope others can trust in this! Beyond that let's all look forward towards this month having good results!

...ONE OTHER THING:
A LOT of you guys have been passing me the 'password' for the old Tyamet Chapter, even though I had already passed out the 'reward' for that a while back. Given it was a dropbox link ( and dropbox nuked all of my old links... ) here it is in MEGA.
You can get the reward here

...For anyone else asking, if you miss this, you'll just need to wait till Tyamet Chapter updates again :'D

RPG Maker and RTP's

I've gotten this question a few times, and I figure I should just make a post that answers these questions all together!

SO! Ever since RPG Maker 2000, Enterbarin had the creative idea to lower the filesize of games made in their system, by developing a unified download of their common resources and files, along with necessary .DLL's to run, as a RTP ( Run-Time-Package ). You can think of this secondary download requirement like how some programs require you to have the .Net framework installed to run, as the base has necessary files that the program uses to work.

With that out of the way, to use my games, there's two different RTP's you'll need:
For the most part, all of my newest releases run using RPG Maker VX Ace, so you only need this one if playing anything new and up to date as of 2015 onwards:
You can download it here

As for my older projects ( First releases of Tyamet Chapter, Codename Progressive ), you will need this in turn, as they where made using RPG Maker XP:
Download here

With those two links installed, you should not get any more issues about unable to run the game ( Unless you're on a non-windows set up of some kind, or trying to run this stuff on Windows 2000 and lower, as then I can't really help you there! ).
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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