So what's come in for September's been accounted for, and I have to admit, a near doubling of last month's support is...CRAZY. I don't know how long it'll last like this, but it does make this month a lot more rewarding for the artist involved! On that note, mo2's been REALLY hard at work, his hardest yet, to ensure Project QB elements get done in a rather timely matter! With the help of Latexity as well doing side elements, spell check, and general refinement to make things more 'pretty' for a release not too far off....and I really mean -not too far off-. If all goes well, by next weekend, I'll be able to push out the 'near final' build for Project QB publicly! I ended up...REALLY pushing this faster then even I planned, thanks both in part with the streams, and noticing my own general better logic that didn't break on me left and right ( all those months of testing still had a use in the end! ).

So, with Project QB pretty much in final check up stages, we're in something of an intermission moving forward. Egg Assault is still waiting for some finalized ideas and designs on a few elements, and Tyamet Chapter's on pause till Egg Assault's caught up. So right now this leads us into what my current on the table projects are, and what to look forward towards progress wise:

-The currently teased at 'Vampire Lust' will chances are take center stage for most of this month. I'll be setting down some of the major element groundwork, starting the HUB and MAP elements, and going about general development beyond that. There will be a larger post later on here to explain what all this game will have in store of, but I want to make it clear that while NPNG is working hard to create content, this is a VERY large project, and to not expect a public demo of such done till at least a few months from now, just out of the sake of art assists.

-When I can't make move forward movement with that, I will chances are dabble with 'remaking' Codename: Progressive, using the art assists from it's conceptual design. If nothing else, I don't want to have that artwork going to waste, and I feel people would still enjoy a playable version of all of it in turn! Just don't expect any NEW artwork per say with this, as I'm working with what I've got.

-There are TWO Projects that have had some hints already sprinkled about. These are at best in the pre-planning/pre-development stages ATM, so I wouldn't QUITE expect to see a lot of work on ether of these, but these might still crop up in a stream or two depending on, so keep your eyes peeled. ;3


Also, as I'm sure I'm going to be asked this: Why so many projects? Well, this comes about thanks towards my ADHD that I noted about a while back. ADHD by nature of wants me to find the most 'stimulating' thing possible, and then double down and focus on that and that alone. The problem here though is that any ONE thing after so long starts to become...Dull, boring, uninteresting. Being able to switch towards a different project, mixing things up, helps keep it all fresh for longer, more less means I don't have as much downtime, AND get more things to keep learning/experimenting on, that only improves everything else ( like all of the fancy stuff in Vampire Lust! )! It might not be a GREAT answer, but it's allowed me to work and keep up this far, so I hope others can trust in this! Beyond that let's all look forward towards this month having good results!

...ONE OTHER THING:
A LOT of you guys have been passing me the 'password' for the old Tyamet Chapter, even though I had already passed out the 'reward' for that a while back. Given it was a dropbox link ( and dropbox nuked all of my old links... ) here it is in MEGA.
You can get the reward here

...For anyone else asking, if you miss this, you'll just need to wait till Tyamet Chapter updates again :'D

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Wait a minute.....Mo2 is working on your stuff with you?

That guys a goddamn legend lol.

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Sweet

Well, good to see Tyamet Chapter is on the list of things.
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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