The State of the World (February)
It's been a bit, and I didn't honestly INTEND it to be this long without much to share, but this was me waiting to see if mo2 couldn't perhaps get some more Arina progress done before this update, and he's sadly chances are still a little too under the weather to make much headway with that. So let's go from the top and work our way down eh?
First and foremost has been everyone's health, as mo2 ended up with the flu recently, among a few others as well, so that's been a -fun- domino effect. As most people's been on bedrest ( or longer workcycles DUE towards others on bedrest in Latexity's case ) there's not been any real work any witch way for any projects, except for one: Vampire Lust. NPNG is a major trooper to put it lightly ( and it helps her part of the world is summer, not winter! ), So she's been cranking out more and more progress with Vampire List this month to be sure of!
The first update comes from having the vines now fully art out and completed! These will work alongside the Sap Plants, forcing you to pick and choose what's the bigger threat at an given time. As you can see, we ended up giving them a bit more....Playful manner of how they got about wrapping up and molesting our gals!
Along with this work on the 'Egged' Status got done as well. The Fly's you've chances are seen on my stream are the culprit for this one, and unliked the 'Cummed' status, this one's got an extra little gimmick or two you'll learn about when the time comes!
All of our work's not been -just- battle focused though, map development and shaping has been a big key as well, and we've been working on the puzzle elements to boot. Felicia we felt would be more of the 'raw strength' given her really buff build in her Vampire artwork, so she'll be able to push statues and other objects out of the way for the team to advance. Q-Bee in turn will have the power of i2, allowing her to hover over traps and other such things at ease. We're still fussing with Lei-Lei at this stage as well, but we'll chances are work her many tools and weapons into her assortment. Each one can only do their job though if set as the leader of the party, so you'll be doing some team management while exploring!
Lastly, because it IS the holidays and all, me and NPNG wanted to leave you all with some sweet chocolate covered gals to enjoy this valentines day! Sadly there's....not much else TO say or bring up ATM, things really just got that stalled currently. MO2 plans to try to do work when he's not sick and out of it, but everyone else is ether busy, or just out of it. Still, at the rate Vampire Lust is progressing, a demo for the starting area nears closer and closer! I DOUBT we could get it out this month, as stuff like the final art assists for the HUB, some art assists for maps, and then a lot of excess event development (NPC's galore) would ensure that wouldn't be as fast of a workload as we'd like, BUT I could start forseeing a release some time NEXT month! This is chances are the first time with this project I could say "We're really close towards a release!"
First and foremost has been everyone's health, as mo2 ended up with the flu recently, among a few others as well, so that's been a -fun- domino effect. As most people's been on bedrest ( or longer workcycles DUE towards others on bedrest in Latexity's case ) there's not been any real work any witch way for any projects, except for one: Vampire Lust. NPNG is a major trooper to put it lightly ( and it helps her part of the world is summer, not winter! ), So she's been cranking out more and more progress with Vampire List this month to be sure of!
The first update comes from having the vines now fully art out and completed! These will work alongside the Sap Plants, forcing you to pick and choose what's the bigger threat at an given time. As you can see, we ended up giving them a bit more....Playful manner of how they got about wrapping up and molesting our gals!
Along with this work on the 'Egged' Status got done as well. The Fly's you've chances are seen on my stream are the culprit for this one, and unliked the 'Cummed' status, this one's got an extra little gimmick or two you'll learn about when the time comes!
All of our work's not been -just- battle focused though, map development and shaping has been a big key as well, and we've been working on the puzzle elements to boot. Felicia we felt would be more of the 'raw strength' given her really buff build in her Vampire artwork, so she'll be able to push statues and other objects out of the way for the team to advance. Q-Bee in turn will have the power of i2, allowing her to hover over traps and other such things at ease. We're still fussing with Lei-Lei at this stage as well, but we'll chances are work her many tools and weapons into her assortment. Each one can only do their job though if set as the leader of the party, so you'll be doing some team management while exploring!
Lastly, because it IS the holidays and all, me and NPNG wanted to leave you all with some sweet chocolate covered gals to enjoy this valentines day! Sadly there's....not much else TO say or bring up ATM, things really just got that stalled currently. MO2 plans to try to do work when he's not sick and out of it, but everyone else is ether busy, or just out of it. Still, at the rate Vampire Lust is progressing, a demo for the starting area nears closer and closer! I DOUBT we could get it out this month, as stuff like the final art assists for the HUB, some art assists for maps, and then a lot of excess event development (NPC's galore) would ensure that wouldn't be as fast of a workload as we'd like, BUT I could start forseeing a release some time NEXT month! This is chances are the first time with this project I could say "We're really close towards a release!"