Updating and Explaining

So my last post kinda shook things up huh? On one hand I am sorry it kinda ended up like it did in earnest, if only because Egg Assault was a rather fun ordeal to work on (for me it was ALL about the battle stuff, something I dig just working on in general), and me and Croc have been at this for...QUITE a while! Without him I wouldn't have a foot to stand on more or less as he was the one who gave me a chance to start up the first project, 'Codename: Progressive', without needing a cent for his artwork. yet I feel how we started, and how we are today are two VERY different things now. Croc's apparently got job issue after job issue, and given he's kinda the 'money head' of his household, if he doesn't bring in ENOUGH cash they will struggle and pay for it, so he's long since had to focus more and more (and more) on his commission streams then anything else as otherwise he'll just not have enough money to stand up. Even with me making some cut around to ensure he would get the largest stiplen I could for him, and still pay others, AND keep my own self afloat, it was perhaps at best penny's towards what his streams where getting him (as a ref, the patreon earns about ~$350 a month, where between myself and 4 artist gets cut up for the stiplens. Croc makes ~$300 per stream per WEEK) , and even then with those in his own words 'is just getting by'. So yeah, no matter what I could do within my own power, trying to pull his focus back onto this stuff...Just wasn't happening, so it was better for my long term (and in turn was one of my Start of the Year commitments) to just call them 'canceled' for now. Perhaps one day Croc will come back, and we'll finish them legit? But at this point I'm not going to try to struggle with such anymore, and that's why I uploaded the artwork as well, because if the games they would be for aren't due to be done anytime soon, why hold it?

Now for OTHER matters!
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me and NPNG are STILL chipping away at elements and materal for Vampire Lust, we're moving back onto the unfinished battle segments now. The idea is that EVERY attack will have cut-in's like this for you to enjoy and make it feel far more dynamic in turn. We really want this to not feel like a 'general' project and every element is being altered to help make it stand out as something of it's own!

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Last week I did some streaming for Roxi & Zetta showing off some changes, taking some of the ideas from Egg Assault and adding that towards the game. No more RNG map rooms that get a little silly to fox and edit up, instead more of the menu based navigating ordeal. I think the extra simplification here will lead towards a more 'fun' progression towards a degree, more of a get in, scan and fight, GTFO as needed? We'll see, but after Egg Assault shutdown, I didn't want to leave that element just in the dark :P

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...And then Andersonic recently got in touch with me and started talking and drawing...Keep an eye on his page and here for more ;3

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Oh mai

Alright, well, while still a bit disappointed by the whole croc thing I can get that life...is well, life. Though I wasn't expecting to see more pawn stuff, this makes me a very happy camper. Can't wait for vamp. lust to get rolling, and happy that at least one of the concepts that I really like is still alive, bring on the pawns!

As always

Still looking forward to seeing more VL content, though this new Blaze stuff is intriguing.

Here's hoping for another productive 2 weeks.

Suggestion

For Vampire lust. I feel that bot EVERY attack should have a cut in. Special attacks such as high mana or tech skills but every attack would not only slow combat down but would reduce the impact of pulling off big attacks. Just my thoughts though :3

Addendum

Unless of course the dynamic cut in scenes reflect the current state and status of the character as well but that seeems like it'd take a ton of work, far too much for a two person team
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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