On [Project: -Croc-]
What is [Project: -Croc-]:
Project: -Croc- is a far smaller and single goal RPG Maker XP game that started development a few months back when Codename: -Progressive- delays where becoming a major sticking point and issue for everyone. Wishing to get out a product, both to give confidence back towards everyone I knew, more less perhaps work with different scripting ideas that wouldn't work in Codename, the project started in earnest.
This game only star's Chaos Croc's 'Tyamet' as the sole heroine of the story. As such the battle screens and menu displays are made to work with only one character in mind ( unlike codename that's made to fit upwards towards 4 at once. ). Much like codename, there are a number of 'visual status effects' that Yamet can be inflicted as she explores the 'Yakaza Mansion'.
Of course, doing poorly will lead towards many a 'BAD END' game over ordeal, and doing well leaves the player to keep advancing. Due towards the nature of the game though, battles aren't something you shall wish to get yourself into. Money is rare ( if null ), there is only one shop around, and Tyamet's damage outside of magic is very low. As such it's best to play with a feeling of urgency behind your movements. Wasting away hoping for a drop or two might end up costing you later on.
But it's not to say that Tyamet's fully helpless ether. The Yakaza Mansion is known for it's love of statues and cursed artifacts galore. Using these towards your advantage could net you some cash, or even perhaps craftable gear. A factor that was extremely hard to pull off in Codename, but far easier here is the fact of foe's suffering visual status effects as well.
That's about all the info I CAN share on this for now, but if anyone has questions, do ask away.
Project: -Croc- is a far smaller and single goal RPG Maker XP game that started development a few months back when Codename: -Progressive- delays where becoming a major sticking point and issue for everyone. Wishing to get out a product, both to give confidence back towards everyone I knew, more less perhaps work with different scripting ideas that wouldn't work in Codename, the project started in earnest.
This game only star's Chaos Croc's 'Tyamet' as the sole heroine of the story. As such the battle screens and menu displays are made to work with only one character in mind ( unlike codename that's made to fit upwards towards 4 at once. ). Much like codename, there are a number of 'visual status effects' that Yamet can be inflicted as she explores the 'Yakaza Mansion'.
Of course, doing poorly will lead towards many a 'BAD END' game over ordeal, and doing well leaves the player to keep advancing. Due towards the nature of the game though, battles aren't something you shall wish to get yourself into. Money is rare ( if null ), there is only one shop around, and Tyamet's damage outside of magic is very low. As such it's best to play with a feeling of urgency behind your movements. Wasting away hoping for a drop or two might end up costing you later on.
But it's not to say that Tyamet's fully helpless ether. The Yakaza Mansion is known for it's love of statues and cursed artifacts galore. Using these towards your advantage could net you some cash, or even perhaps craftable gear. A factor that was extremely hard to pull off in Codename, but far easier here is the fact of foe's suffering visual status effects as well.
That's about all the info I CAN share on this for now, but if anyone has questions, do ask away.
Topic : Hentai game
Genre : AdultContents