August 1st Update

Well, I had planned to update people on how things where going sooner, but sadly Comcast kind tossed a hissy fit that we where too much overdo for too long, and shut us off till we paid it down. So while a few days later then desired, all the more reason to go forward.

So first and foremost is the regards of money this month. It was a little more tighter then expected, but the artist who got paid is at least welcomed for the current allotment, and the rest went to covering Comcast for now to ensure my net's still up and running. Thanks to that, the food budget didn't really suffer much, if at all, ensuring we're rather stocked up this month then we have been in the last 3-4 months or so!

I had taken the internet downtime to prod a bit more at RPG Maker's more baseline scripting as well when I noticed a few things in it's formula's that where not documented in any resources I had at the time. Once the net was back and I could double check some stuff, I've at last found a very selective puzzle piece that had always been then, but I never knew about that solves SO many issues before hand.

To go into greater detail, up till now when a someone declares an attack ( towards any target but itself ), there's been no way to have that attack give the attacking subject a status effect that I could use as an anchor point going "OK, this person just attacked, so I can use a common event to track who attacked, and who got attacked, and do things based off of the results". Though today I am the proud learner about "a.addState()", a rather undocumented command that allows you to literally give an ID'd status effect onto the attacker, as they attack. This changes so much, and it'll be seeing a lot of use already as it allows me to:

-Update Makoto=Nanaya in Egg Assault to now gain stacks as she attacks. No more -needing- to charge up for them! ( But she'll still keep her overdrive for obvious reasons! )

-In turn make the Resin bots more 'direct' as they no longer have to have one of them 'set up' before moving into the attack. Though I might keep this logic for balance reasons if people think otherwise...

-Able to do something very cool with a new foe in Project QB that I was mentally struggling on how to do with this limitation. (You'll all see soon enough!)

There's some other stuff as well, but this really does streamline the workflow for something so utterly simple and part of the baseline options that...isn't honestly explained in any of the help documents or talked about much between people elsewhere. So on one hand I feel stupid that this powerful commands been here this entire time and I've never known about it, but on the other hand not as much as apparently not many other people know about it as well :'D

Beyond that, work on Project: -QB- has started in earnest once more. As I type this out, it's just a little before catching mo2 so we can finish up another image set for the Queen Q-Bee to have done for another foe ( this time the worms, making her up to date with everything outside of the tentacles! ), while I've been sitting down re-implementing the 'conversion' common event ( This one is what's used to change your drones into foes mid battle, ensuring it's using the right image based off of nude or clothed before conversion, and that it doesn't try converting a battler slot already in use ). I'll be working at this piece meal though, impermenting foes from the easiest to work on ( The Latex ) towards the hardest/most complex ( The Worms, and the 'New' foe are kinda tied ). I did have a ponder if I should perhaps do some streaming of me working on this, bt I've always questioned if watching me click a bunch of menus, and type in a bunch of junk would be 'entertaining' enough, and I've never found my voice to be that enduring ether, but maybe you guys can chime in and let me know? I've been carting strong off of your guidance and support this far, I'd think I'd take your suggestions then hearing out my own mental thoughts a lot more in earnest.

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U better freaken stream

I want to see your work on this live. As an up and comming game dev I wanna see the how the UI of RPG maker works. Btw idol if u know about humble bundle or not but I recommend checking them every now and then as u might be able to get more assets, 2003 and so on for FAR cheaper from them. Also I know that Twitch is NOT a good options for the type of game this is. I personally have not ran into a site that lets u stream 18+ content but I'll keep looking. But Fuck yea I wanna see u stream u don't even have to talk just type in chat to let us know that u know we are there

Re: Re: U better freaken stream

Thanks for the input! I might just in earnest if you're that in earnest to see such happen! I'll start getting a playlist and the like together. I know I could do it via Picarto.tv in earnest, even though it's 'made' for artwork, I can do game dev stuff on it under the same content rules.

For now set a follow/watch over at this page, if you've got a Picarto.tv account, they can e-mail you right when I start too!

picarto.tv/lipucd

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I don't know whether you're actually going to do stuff, or disappear for another 6-12 months, but I know I'll be here, waiting and hoping to see progress. The Q-bee demo is so amazing, seeing more progress would be just magical.

Like the other commenter said, streaming isnt a bad idea. You can get direct input and convo with fans that way. You could also start a discord server. Just something to look into.

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Well, I'm looking forward to the updates!

Poor Progressive though, Tyamet and co haven't gotten an update in... forever.
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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