Discord Chatter

https://discord.gg/U9ndkqX

So It's been on the thinking platter for a bit, but after a long enough time and how many questions I do get asked and poked about, I figured a public Patreon to catch me and the others at would be a good idea, more less have one more ease of access spot to post updates and the like (though more detailed postings will be located at the blog as always). Still, for those of you supporting me on patreon, you'll be given a role respective towards your donation, so there's that! Otherwise come by, say Hi, and feel free to ask me all of those quibbs and what not!

More weeks, more updates!

So the croc info is up for everyone by now. (This includes the stuff from "Tyamet is a Lizard, but she still refused to lay eggs this Easter" password gimmick from a few years ago, so no more need to post that, OK? XD)


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As for other news, me and NPNG have been working more and more on the game stuff for sure. We took into account quite a few of your questions at that, and I figured I'd try to answer and present a lot of our working element and how all we get this stuff done!

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So first and formost NPNG will do a physical sketch of their idea towards me after we've talked out the attack/element and what all we're aiming for it. At this stage it's more about getting the basic elements and angles down, as these will not change once we go forward.

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After this we kinda move onto a digital lining of the image, things are move/shifted, and the pose is more finalized. In this case we kinda shifted Q-Bee's stinger a bit lower so we could score a more 'sexy' view overall, more less kinda 'boost' Q-Bee's breast because...yeah :'D

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Then we hit the flats and shading, and at this stage it's more like offering a second eye on their work, offering extra suggestions for lighting, or perhaps other effects that we can sneak in for the later stages. For this one I acually ended up sugesting for more light on the crotch to hip make it feel it thrusting more outwards.

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...and then the final, that's got all of the effects, text and final elements, and what will be used for in game more or less after some cropping and cutting of elements.

A few people had noted and asked about this taking into effects the players status and the like. And while -most- status effects will not be taking accounted for (both for the extra art element & for scripting complexity), we will chances are at LEAST have them account for two elements for later builds, and the first one I can show off here is the Sub/Dom element.

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I've brought this up a few times working on this game, but we'll have a kinda Submissive/Dominant factor into the girls thanks towards the corruption, and with the Dom end, the girls become more 'Sexually Stronger' more or less, they -know- they've got the bodes people want, and they know they can abuse that factor to get things they need/want. This'll show up doing even the attack elements as well with this image.

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...While the sub is far more "NEEDS SEX, BADLY!". Too much of a horny slut to think normally, and is kind already to just throw theirself at anything with a dong to use and abuse em ;3 This is still an element we're figuring out how to best portray it, and right now we're feeling we can do face edits, something that's not too complex and overly done, to present this element, but if you've guys got more ideas and are willing to tell us, by all means!

Beyond that though, Blaze's Mini project update is going well, sadly Andersonic ended up with pinkeye this last week, so the elements they where hoping to have done before this week couldn't get done, and we'll need to wait till they recover before work continues on that more, but I am hoping to add in more battle events, beyond the pawns, as many have requested for such indeed.

Chaos Croc's Own Thoughts

(He had left this on a comment on one of the post, but I feel for others to be able to better view and see it, I would just make it it's own post here)

Hey there guys, Croc here. Figured I'd take some time out of everything to make a comment about this.

First of all, to Lipucd himself, you're still someone I consider a friend, but yeah. You've pretty much nailed it on the head there. At the beginning of the year, I decided to go to college, while also quitting my job. So, commissions have become my NEW job, which has pretty much taken up a large chunk of my time. Despite that, however, you're still an awesome guy, and I can't wait to see your other projects bloom and become complete, awesome works.

Now, to everyone else. It's very heart-warming to hear how much you all loved the games I put my art and ideas towards. Tyamet Chapter and Egg Assault were very fun to work on. So, what happened? Well, setting aside the work/commission bit, there's also my own kind of OCD. Both games have/had art assets that were years old in them, and my brain kept telling me that if I do ANY kind of update, I'd have to redo everything. And that's a lot of work for one man. Not to mention that, as I'm sure Lip has elaborated on, I do tend to shoot first and aim later. Great ideas, but slow to do the art for them. That's on me.

So, what does the future hold? Well, I'm not saying I won't come back and do something with Lipucd later on down the line. But it will have to be only AFTER I get myself on a time table to where I can sit down and get everything enough done for a proper release, and am able to keep on it regularly. As for Tyamet Chapter and Egg Assault, I can't see them being picked up and just continued right now. But that's not to say I won't come back and do other games on the similar vein as them. All I can tell you, is keep your eyes peeled.

Updating and Explaining

So my last post kinda shook things up huh? On one hand I am sorry it kinda ended up like it did in earnest, if only because Egg Assault was a rather fun ordeal to work on (for me it was ALL about the battle stuff, something I dig just working on in general), and me and Croc have been at this for...QUITE a while! Without him I wouldn't have a foot to stand on more or less as he was the one who gave me a chance to start up the first project, 'Codename: Progressive', without needing a cent for his artwork. yet I feel how we started, and how we are today are two VERY different things now. Croc's apparently got job issue after job issue, and given he's kinda the 'money head' of his household, if he doesn't bring in ENOUGH cash they will struggle and pay for it, so he's long since had to focus more and more (and more) on his commission streams then anything else as otherwise he'll just not have enough money to stand up. Even with me making some cut around to ensure he would get the largest stiplen I could for him, and still pay others, AND keep my own self afloat, it was perhaps at best penny's towards what his streams where getting him (as a ref, the patreon earns about ~$350 a month, where between myself and 4 artist gets cut up for the stiplens. Croc makes ~$300 per stream per WEEK) , and even then with those in his own words 'is just getting by'. So yeah, no matter what I could do within my own power, trying to pull his focus back onto this stuff...Just wasn't happening, so it was better for my long term (and in turn was one of my Start of the Year commitments) to just call them 'canceled' for now. Perhaps one day Croc will come back, and we'll finish them legit? But at this point I'm not going to try to struggle with such anymore, and that's why I uploaded the artwork as well, because if the games they would be for aren't due to be done anytime soon, why hold it?

Now for OTHER matters!
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me and NPNG are STILL chipping away at elements and materal for Vampire Lust, we're moving back onto the unfinished battle segments now. The idea is that EVERY attack will have cut-in's like this for you to enjoy and make it feel far more dynamic in turn. We really want this to not feel like a 'general' project and every element is being altered to help make it stand out as something of it's own!

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Last week I did some streaming for Roxi & Zetta showing off some changes, taking some of the ideas from Egg Assault and adding that towards the game. No more RNG map rooms that get a little silly to fox and edit up, instead more of the menu based navigating ordeal. I think the extra simplification here will lead towards a more 'fun' progression towards a degree, more of a get in, scan and fight, GTFO as needed? We'll see, but after Egg Assault shutdown, I didn't want to leave that element just in the dark :P

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...And then Andersonic recently got in touch with me and started talking and drawing...Keep an eye on his page and here for more ;3

ON: Chaos Croc's projects

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Oh boy, where do I begin? So, it's chances are comes to no one surprise that Chaos Croc and I have been working on stuff for a while, a very, very, VERY long while. We've had our ups, our downs, but I think I'm at that stage where I can't keep amusing him and how random his working ethics and jumping between more and more projects with none being any closer done then before. On my end it kinda works as I'm waiting for artwork to get done so I can imperilment and get it working. On his end not so much, given he's the artwork I would be waiting for. He's become so wrapped up into commissions and other ordeals, that he really doesn't have the time to finish this stuff.

So, to ensure this stuff doesn't jut rot on my HDD, more less to give those supporters at the $10 tier on my patreon something worth the value they've all been so welling to give out this far, this is for you guys. A FULL release of all of the artwork, .PNG and .CLIP, in all amounts, for each project (even those that where never past concept!), all in a nearly 350mb file. ATM, I plan to keep this upload exclusive towards patreon, but I feel because this isn't 'true' Source files, and that these projects are more or less dead in the water, I plan to later release them towards the full public 30 days from now. So from me, I do thank you all for supporting me this far, but I do think the Croc Projects are more or less dead, but with things like Project QB, Vampire Lust, and others, I think there's enough still going on moving forward to be enjoyed.

More Status Updates!

Admittedly this last week was kinda busy, from being able to catch the recent Black Panther with people over afterwards, and some running around I had to do as well for a job I sadly didn't get, but work still got done on the erotic field!

The downgrade for RPG Maker MV did indeed work, and outside of a few hiccups ( a few files strangely had to be nulled before I had the correct versions, otherwise I ran into conflicts VERY fast ), it's now working as intended. I've been playing around with Rouge-Like systems as a result to try to replicate a fitting style for the Zetta project, and I'll try to show some stuff off in the coming days or week around this. I do though feel more confident that I can get such running in MV ( more screen space, more screen control, less issues in general ) then I could in VX Ace.

Vampire Lust is chugging away as well, with the general NPC's all but done at this stage, it's putting the rest of the HUB together and implementing the underlying systems. Me and NPNG did chat though and we felt that for this first demo release, the 'Corruption' element wouldn't be active, just to save on current workload and to ensure we can push this out faster still. For those who might have missed this tidbit, there's a general corruption plot for Vampire Lust with this overwhelming pink smoke that's endlessly spreading outwards. As you would play the game, it's reach grows, and the HUB slowly starts to fall towards it's effects, changing how NPC's interact with you, still they start trying to sex you on the spot and the like. As fun as an element like that is, it would just drag down this Demo's release trying to fit that in -now- and not come back for that later.

The only other thing to note was that Andersonic did some more artwork, based off of the 'Blaze Mini' project we colabed together on! Croc also delivered some artwork too after a long absence, but I think it's clear his focus has been on Dragon Ball Fighter Z then any of our games ^^;

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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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