The Current Report
This has been a while incoming, but I figured now's a good of a time as any to bring something like this up given how many projects are floating around, in one shape or another.
The up till now known projects and their status:
Project QB:
In earnest, the most finished product thus far. With it's 4 areas more or less playable, and functionality of areas of events, more less the full corruption battle elements, this games only waiting on it's final area, and the extra characters to be declared finished. Some extra refinement in the BAD END's has already taken place, and I might push a rather small update just to get those public sooner more then later. There will also be an art update for the drones at some point and time, but this is a long away update in earnest.
Egg Assault:
Currently on hold due towards artist interest changing. We'll chances are get back onto track with this far later then sooner at this rate. As such I will try to get some general bug fixing done and done in short order, and along with the mini update for Project QB, get that out so the game as it is, is at least far less a glitch and soft locking mess. Once work DOES get back on track, making the Plant, the mask, and at least one more foe having their bondage/TF attacks is planned, more less one more boss event. If you feel this is perhaps stalled for too long, I do suggest giving Chaos Croc a poke. :'D
Now for NEW projects and explain about each one:
Vampire Lust:
A project that me and NoPenNameGirl, notable for her work on Project X: Love Potion Disaster, have colabed together and been working on for the last few months on end. This game's ending up one of my most detailed projects yet, and I think it shows in every factor so far! The game will evolve around the darkstalker gals of Q-bee, Felicia, and Lei-Lei, as they travel around what's left of Makai after the events of Vampire Savior/Darkstalkers 3. A new form of corruption is starting to spread and effect the demon world in more then a few ways, can this team of three figure out what's going on, and stop this corruption before it get's out of hand? Or shall they become just another set of victims towards it's spreading reach...
This game makes use of a few systems not seen in any of my other outings, all of them with combat. For starters foes now have a 'range', from Far, Mid, and Close. Selective attacks work on foes at selective ranges, more less foes have different AI's and attacks depending on what range they are at. Being able to control these ranges while dealing with what the foes are trying to do towards you is key in being able to take things out and advance forward.
Unlike my other games, this also has a new 'status stacking' ordeal. While my other games focuses on a single status that gets WORSE with repeated use, this is more based around different status effects stacking and in turn together making a combo status that's far worse then any one of them alone! Careful use of 'blocking' and if needed items will let you have ways around these set ups, but controlling the foe distance is the big key to keep them from using selective attacks on you.
The game also will have a 'corruption level' in areas that will increase over time. This will lead towards a harder difficulty in foes that are found there, more less starts to effect the HUB area much like how the HUB can be corrupted in Project QB. Only here what starts off as NPC's selling you gear and items, turns into them later taking 'other' payments for their goods, towards just flat out sex on sight. The girls also don't game over on a loss, instead will be sent towards a selective mini room you'll need to escape from, or be caught, and used again and again till the girls submission becomes too much to resist just giving in. On that note, the girls have a 'Sub/Dom' factor of corruption, where by losing fights and letting yourself getting sexed, you'll become more submissive in actions and ordeals, while killing foes far weaker then you will start to move up the dom, where the girls start to become a bit more then a little 'power hungry'...
...With that, also the sex! Mid battle foes will try to indeed preform a multitude of attacks on you, but nothing sticks out more then the sexings. Each attack having it's own assortment of animations to play of the girls getting used and abused by the attacker in some way or form. Each foe ATM is planned with 2 animations, ether having 2 for a single action, or split between 2 different attacks. As many who've watches the streams can answer towards, this is NPNG's strongest area, and adds a greater erotic level that makes this stand out.
A demo is still a while forthcoming, given the complexity of all the systems and aspects of the animations and images going into this. I'll give more details of it's nearing release when more things are done and can be made public, but for people interested in this, I tend to give live demonstrations of what's working and going on doing my streams!
Project: Roxi and Zetta:
This was something me and Latexity started work on doing the expected downtime forsawed for Egg Assault. As both of our OC's seemed to gained a decent following thanks towards the last release of Egg Assault, we figured making a game just staring these two would be in order to better lay out who they are, what they do, more less having our own brand of corruption not held back~! Far off in a corner of the world dwells a cavern that seems to be ever spewing creatures and beastes all too eager to overpower the life from above, turning them into endless breeders, slaves, or something far -worse-. Roxi himself had set off towards this location in hopes to purge the evil that never seems to stop, while Zetta tagging along figures the treasures of past heroes might be worth something, and of course if there's besties like this down there, they SURELY must have a treasure that would sell towards the right buyer for a kings bounty...So the two set off, making housing towards the only nearby town, the last fort of defense towards the endless plague, to attempt to delve down and ether solve this corruption, or become part of it.
While the combat is your normal fair from me, a gimmick to mix it up this time around is 'Fetishes'. Fetishes are earned by suffering foes attacks, and over time becoming allured by them. It starts to turn into something Roxi and Zetta will willingly allow happen towards them more and more as the fetish grows deeper. Keeping an eye on these, returning back towards the city, and purging them before they get out of hand is the key here. Though one should note that if a fetish becomes too strong...it might become impossible to cure at all...Much like Vampire Lust, the game also isn't over via a loss, though if the fetish is too great, this might in turn lead towards a BAD END, more less vs a boss of any kind, you do not wish to allow them to fully corrupt ether character, lest you desire a special BAD END...
Progress on this game goes decently well enough, and the hope is within the next month or so to have something playable to sell of the concept towards you guys and to get options on the game styling.
'Rouge'Zetta:
Something that's only VERY RECENTLY been started by mo2's sheer request ( I want to say forced even! ) would be this little game. Planning to star my OC Zetta ( she's getting around huh? ), She'll be going dougion delving Rouge-lite style, exploring rooms for goodies, and taking out foes for EXP along the way. As you can guess though this game will be having a fair amount of corruption, this time in a more 'paper doll' styled status screen shown here. Equipment and corruption are planned to be interchangeable on the fly, and the gameplay right now is planned to be close of that towards things like Violate Heroine, or RyonaRPG. While I would love to make a MaidenSnowEve/Dougions and Prisoner's based game, I fear I lack the scripting know how to pull something THAT over extensive off! But random loot, rooms, and foes are planned, and of course the wonderful corruption! Take some concept sketches done by mo2 on what to expect!
Mar's Project:
This last game is still VERY much in conception stages, but from what to expect: You'll be playing a semi sudo 'Pokemon' based game, but instead of capturing those multitude of Mon's, you'll be going around the metaverse of Sonic cast, transforming and warping them in a number of ways! Battles will be a race of corruptions of your gals onto the other's end of gals, with boss fights to take over a 'prime' version of someone to declare your own. Not much else can be said on this project till Mar desires to move forward with it, but have what he's done for rouge for an idea of what to expect if this ever get's going...
...and with that does it! Ask questions and the like as you desire! Also I'm sorry for not posting this directly on Patreon as well, but given the recent rule changes, it'll just be easier to do post like this here, and linking back towards my workblog on there.
The up till now known projects and their status:
Project QB:
In earnest, the most finished product thus far. With it's 4 areas more or less playable, and functionality of areas of events, more less the full corruption battle elements, this games only waiting on it's final area, and the extra characters to be declared finished. Some extra refinement in the BAD END's has already taken place, and I might push a rather small update just to get those public sooner more then later. There will also be an art update for the drones at some point and time, but this is a long away update in earnest.
Egg Assault:
Currently on hold due towards artist interest changing. We'll chances are get back onto track with this far later then sooner at this rate. As such I will try to get some general bug fixing done and done in short order, and along with the mini update for Project QB, get that out so the game as it is, is at least far less a glitch and soft locking mess. Once work DOES get back on track, making the Plant, the mask, and at least one more foe having their bondage/TF attacks is planned, more less one more boss event. If you feel this is perhaps stalled for too long, I do suggest giving Chaos Croc a poke. :'D
Now for NEW projects and explain about each one:
Vampire Lust:
A project that me and NoPenNameGirl, notable for her work on Project X: Love Potion Disaster, have colabed together and been working on for the last few months on end. This game's ending up one of my most detailed projects yet, and I think it shows in every factor so far! The game will evolve around the darkstalker gals of Q-bee, Felicia, and Lei-Lei, as they travel around what's left of Makai after the events of Vampire Savior/Darkstalkers 3. A new form of corruption is starting to spread and effect the demon world in more then a few ways, can this team of three figure out what's going on, and stop this corruption before it get's out of hand? Or shall they become just another set of victims towards it's spreading reach...
This game makes use of a few systems not seen in any of my other outings, all of them with combat. For starters foes now have a 'range', from Far, Mid, and Close. Selective attacks work on foes at selective ranges, more less foes have different AI's and attacks depending on what range they are at. Being able to control these ranges while dealing with what the foes are trying to do towards you is key in being able to take things out and advance forward.
Unlike my other games, this also has a new 'status stacking' ordeal. While my other games focuses on a single status that gets WORSE with repeated use, this is more based around different status effects stacking and in turn together making a combo status that's far worse then any one of them alone! Careful use of 'blocking' and if needed items will let you have ways around these set ups, but controlling the foe distance is the big key to keep them from using selective attacks on you.
The game also will have a 'corruption level' in areas that will increase over time. This will lead towards a harder difficulty in foes that are found there, more less starts to effect the HUB area much like how the HUB can be corrupted in Project QB. Only here what starts off as NPC's selling you gear and items, turns into them later taking 'other' payments for their goods, towards just flat out sex on sight. The girls also don't game over on a loss, instead will be sent towards a selective mini room you'll need to escape from, or be caught, and used again and again till the girls submission becomes too much to resist just giving in. On that note, the girls have a 'Sub/Dom' factor of corruption, where by losing fights and letting yourself getting sexed, you'll become more submissive in actions and ordeals, while killing foes far weaker then you will start to move up the dom, where the girls start to become a bit more then a little 'power hungry'...
...With that, also the sex! Mid battle foes will try to indeed preform a multitude of attacks on you, but nothing sticks out more then the sexings. Each attack having it's own assortment of animations to play of the girls getting used and abused by the attacker in some way or form. Each foe ATM is planned with 2 animations, ether having 2 for a single action, or split between 2 different attacks. As many who've watches the streams can answer towards, this is NPNG's strongest area, and adds a greater erotic level that makes this stand out.
A demo is still a while forthcoming, given the complexity of all the systems and aspects of the animations and images going into this. I'll give more details of it's nearing release when more things are done and can be made public, but for people interested in this, I tend to give live demonstrations of what's working and going on doing my streams!
Project: Roxi and Zetta:
This was something me and Latexity started work on doing the expected downtime forsawed for Egg Assault. As both of our OC's seemed to gained a decent following thanks towards the last release of Egg Assault, we figured making a game just staring these two would be in order to better lay out who they are, what they do, more less having our own brand of corruption not held back~! Far off in a corner of the world dwells a cavern that seems to be ever spewing creatures and beastes all too eager to overpower the life from above, turning them into endless breeders, slaves, or something far -worse-. Roxi himself had set off towards this location in hopes to purge the evil that never seems to stop, while Zetta tagging along figures the treasures of past heroes might be worth something, and of course if there's besties like this down there, they SURELY must have a treasure that would sell towards the right buyer for a kings bounty...So the two set off, making housing towards the only nearby town, the last fort of defense towards the endless plague, to attempt to delve down and ether solve this corruption, or become part of it.
While the combat is your normal fair from me, a gimmick to mix it up this time around is 'Fetishes'. Fetishes are earned by suffering foes attacks, and over time becoming allured by them. It starts to turn into something Roxi and Zetta will willingly allow happen towards them more and more as the fetish grows deeper. Keeping an eye on these, returning back towards the city, and purging them before they get out of hand is the key here. Though one should note that if a fetish becomes too strong...it might become impossible to cure at all...Much like Vampire Lust, the game also isn't over via a loss, though if the fetish is too great, this might in turn lead towards a BAD END, more less vs a boss of any kind, you do not wish to allow them to fully corrupt ether character, lest you desire a special BAD END...
Progress on this game goes decently well enough, and the hope is within the next month or so to have something playable to sell of the concept towards you guys and to get options on the game styling.
'Rouge'Zetta:
Something that's only VERY RECENTLY been started by mo2's sheer request ( I want to say forced even! ) would be this little game. Planning to star my OC Zetta ( she's getting around huh? ), She'll be going dougion delving Rouge-lite style, exploring rooms for goodies, and taking out foes for EXP along the way. As you can guess though this game will be having a fair amount of corruption, this time in a more 'paper doll' styled status screen shown here. Equipment and corruption are planned to be interchangeable on the fly, and the gameplay right now is planned to be close of that towards things like Violate Heroine, or RyonaRPG. While I would love to make a MaidenSnowEve/Dougions and Prisoner's based game, I fear I lack the scripting know how to pull something THAT over extensive off! But random loot, rooms, and foes are planned, and of course the wonderful corruption! Take some concept sketches done by mo2 on what to expect!
Mar's Project:
This last game is still VERY much in conception stages, but from what to expect: You'll be playing a semi sudo 'Pokemon' based game, but instead of capturing those multitude of Mon's, you'll be going around the metaverse of Sonic cast, transforming and warping them in a number of ways! Battles will be a race of corruptions of your gals onto the other's end of gals, with boss fights to take over a 'prime' version of someone to declare your own. Not much else can be said on this project till Mar desires to move forward with it, but have what he's done for rouge for an idea of what to expect if this ever get's going...
...and with that does it! Ask questions and the like as you desire! Also I'm sorry for not posting this directly on Patreon as well, but given the recent rule changes, it'll just be easier to do post like this here, and linking back towards my workblog on there.