Progress Update 2

OK, today's going to be long, but is necessary to go over.

working progress 3

This is how a basic event is working under RPG Maker XP on how I change battle display images around. As you can tell it's...not very complex at all. There is at first a check to get the players current health, and then a 'if/or' chain to change what image is shown based off of status effects and health %'s. This system 'works' easy because in RPG Maker XP, there is already a area for the battle sprite to be easily changed as needed.

working progress 4

Not the case in every OTHER RPG Maker build out there, rather they instead use a 'face graphic' that is used when someone is talking. XP ditched the Face graphic, so in codename I had to use a 'disply image', but with text, we know exactly who is saying what, when. So changing images around manually is very easy to make up for the lack of internal use. Doing such for battle though, is not. While we can do checks to see who is currenly in a team, and their status and the like ( just like in XP ), we can NOT tell the order of a party, or player placement. This can lead to many, many issues.

working progress 5

This is a quick example of what I mean. In this we have a test battle between Tyamet, and a slime. We already can tell that Tyamet is in the party, so doing a simple 'Draw image here' is all we need in a script chain.

working progress 6

We can also do a basic check to see Tyamet's status, and update this image as needed. Shown here, Tyamet's been covered in slime, her status effect showing this, and her display image is updated to match as well. So far so good right?

working progress 7

Wrong. Here is another basic test showing off the major flaw in this system. We have 3 other people in our team, each one in a different slot, with Tyamet at the bottom. Sadly there is no 'normal' way of telling or script chain 'Tyamet is here, place image now in 'this' spot' to make up for this. Instead, it will still continue to draw her in the same spot. When you are planning to have many, MANY different cast of characters, and them swapping in and out at random ( or even the possibility of such ), a flaw like this is crippling to say the least. If I can find a way to get past this, then VX Ace will end up the main environment I rework Codename with, but if I can't, then I might have to stay with XP due towards it's more simplistic and automated nature on this matter.

(BTW, yes, my copy of VX Ace is in Japanese by default. I don't have the US steam version after all.)

Topic : Hentai game
Genre : AdultContents

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No title

Would you want the US Steam version, Lip?

Re: No title

> Would you want the US Steam version, Lip?

Would it be nice?
Yeah, honestly it would be at this point.

Is it necessary?
Not really. The only difference is that my new projects data structure ATM is all in Japanese text, so I just need to reformat it into English. It would mean though that I could run it along with steam, and not run into the bugs I do at times like currently (sometimes the files don't save right, nor will it let me do 'test runs' correctly if steam's linked with it...oddly).

No title

Now, I admit I'm not that familiar with these systems but could you maybe script things so that instead of having each party member in their own slot along the top of the status window, you could simply swap out the image on the left side when that character's turn comes up in the combat order? Or is that the sort've swapping you were saying would be too complicated to do?

Re: No title

> Now, I admit I'm not that familiar with these systems but could you maybe script things so that instead of having each party member in their own slot along the top of the status window, you could simply swap out the image on the left side when that character's turn comes up in the combat order? Or is that the sort've swapping you were saying would be too complicated to do?

That's the stuff that's rather complex to do. I've seen a few Japanese made games do that, but their scripting can be a mindfuck honestly, and they tend to not share that stuff freely anyhoo. If it was just a game, with one gal in it from start to finish, it would honestly be very easy to just set up and do. Sadly though Codename's far more complex then that, with each area also following it's own team rules (Viola's by herself, Tyamet gets members and loses them like it's FF4 all over again, and Rencat's team will part ways to solve puzzles a lot, meaning the team order will get fucked up, a lot.). I need a system that can handle all of that, with the ease of changing images freely on command. XP does that outright, but VX Ace gives me far greater freedom everywhere else.

No title

Hi, i want to try the game from のののの暇つぶし色々 but i can't find the password somone know it ? thx ^^

Re: No title

> Hi, i want to try the game from のののの暇つぶし色々 but i can't find the password somone know it ? thx ^^

http://33564.blog120.fc2.com/blog-date-201010-8.html
You can find it in that blog post. It's not very hard to find.

No title

thx
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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