The game's current status

So, first and foremost, i do have to say thank you, towards everyone. I was really taken back by the genuine support I've gotten from everyone, including with my own inner demons biting away at me saying I wasn't really much better then some 'other' projects that have happened in the past thus far, and my own insecurity kinda bubbling out publicly.

But let's talk game projects, as there's a bit to honestly talk about. For starters, just retorting from last time, back in June steam kinda glitched on me, and before I knew it the game data had been reverted back towards being a 'New Project' all together. Thankfully for something like Egg Assault, not much was really lost (Set back a little, but not lost!). For something like Project QB though that was in it's 5th revision because I was struggling to make VX Ace NOT kill itself as I swap party members left and right doing a single battle event, that was where the blow came the hardest. A lot fo that work was still experimental, not really set in stone, so I wasn't backing it up like I should have been. This costed me quite a few months of said experamenting too without much to honestly show for it ether. Though I stand at an interesting cross road as well.

As it stands there's one of 3 routes I can take, and I'll be asking for your input on how I should approach this. The first one is to take something that's already in working status, and just polish it up more. Egg Assault had some undesirables still adrift in it's released version (Plant's too strong, resin can still cause a soft lock, some people still never got to fight the boss...) and some things at the time I just didn't finish adding (A Free Battle mode, more equipment, more foes [even if their status attacks wouldn't be added...]). As such working on this would be to fix and add these things into it for a more enjoyable and refined experience, but not much else at this stage. There would not be much as far as new art assists or status go, but there would be at last be one thing, the 'correct' implementation of the first boss in full!sZKHjZh.png

The next route would be to just 'Bite the Bit' as it where and to continue back on Project QB. As it stands, I had been working on redoing the core game concept from the ground up in many ways given a lot of fan suggestions and input. What I'm going with now is that you're in the center of the hive, and each sector's been overtaken by a selective corruption of beasties to overcome, to eventually be able to escape outright before everything's lost. This route allows the player to pick and choose what type of foes they want to fight (that more follows in line with the type of game I would like to offer), more less just feels more logical then the endless runner I had in previous demos. What I chances are will do is release it in chunks, focusing on one foe type at a time, instead of all of them at once like I have been before. Though in turn, I do want to tease with one new thing me & mo2 had crafted up...Let's just say mimic chest have a big brother...qbee_wallending_edit.png

The last thing would be to sit down, with the art assists I have from Codename Progressive, and to use those in an attempt to make a working system under MV. I've obtained MV a while back thanks towards a few friends, but I've not yet had time to really sit down and dabble with it much more then a surface glance. MV, due towards it's more Java and web wrapper format, would be it wouldn't just be Windows operation systems it could work on, and it in turn could work on phones, Mac's, really anything as long as you could use HTML4/5 from what I've understood. As such it might be worth working under that at long last instead of struggling with VX Ace in some ways. With this idea, it would be taking the main route everyone seemed to love the most, Tyament's exploration around the living latex suit factory. None of the artwork would be updated or enhanced mind you, and it would be mostly for redoing this to be more 'up to date' in game mechanics more then anything else, but it is an option, and I figured I'd offer doing it then not.Panda.png


Regardless of witch you choose, you can vote here to give me input on where we should go next.

There is one other project that I'm working on regardless...


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I wish I was able to provide more than just moral support. I don't have enough money to help on for something like Patreon. So all I can do is just continue to wish you well.v-411

I'm glad that you seem to be doing better ^_^ Its never pleasant, but sometimes you do need to hit the bottom in order to bounce back up

It's sounding like you've come up with really good game plans. I too know the pains of very ambitious projects and the troubles of trying to do too much too quickly. It's looking like you're working on breaking things down into more bite-sized chunks though, which is the best way to go! =D

I'm a bit disappointed that Egg Assault isn't nearly as popular in the poll, but c'est la vie I suppose.

It is good that you're focusing more on one project at a time rather than bouncing between them and feeling overwhelmed. If you go one step at a time, you'll definitely reach your goal. Think of it as a marathon, rather than a sprint. Better to pace yourself or else you'll run yourself ragged.

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Just supported you on Patreon!

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Well, Glad to see you perk up!

Sad that I missed the poll and Progressive didn't win.
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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