Progress Update 4

Well good news, CP got back towards me about his script, in rather short time too! The best part is that he's actually looking into updating his script to do EXACTLY what I need for codename! So, with that in mind, once I have an updated script from him, MASSIVE chance to see this updated towards VX Ace, and perhaps many more such projects done under it instead of XP.

working progress 12

Today's update news past that thought is kinda tiny. What we have here is one of the many rooms that will be showing off the 'trap tile' mechanic. Much like in Codename with Viola or Tyamet, there's a special floor that does 'something' once stepped on. In Viola's case, it was slowing her down, and then covering her in thick sludge. In Tyamets case, it was a convey belt that moved you around. In Project: -Croc-'s case, it's a spot that will cause a game over. This is all actually done via something we can set in RPG Maker. Each floor tile can be given a number, and once stepped on, this number can be traced back into a variable to let us 'read'. We can then do a basic check of 'does variable = this? if so, do this'.

working progress 13

Pretty simple stuff honestly. It allows us to have a single event control a LOT of space without the need of a billion little scripts all doing the same thing square by square. This in turn means less laggy environments, and more events doing other things, it also means if I need to FIX said event down the line, I can just edit the one, and it's all done.


Also on the off topic stuff: This is a dice game I help and assist development on. Give it a look see if interested into bondage d20 games at all.

Topic : Hentai game
Genre : AdultContents

Progress Update 3

So yeah, almost 2 days without updates. JEEZE. Someone slap me.

working progress 8

So, in my hunt for a system for VX Ace, I did find...SOMETHING close towards what I need. The good? Updates the HUD and reformat everything for an image displayable combat. AWESOME!

working progress 9

It even knows the exact placement of each charater without any iffy workarounds. PERFECT!...Well, kinda. Issue here being is that, while we now have the option to disply, we do NOT have the option to 'change'. At least not 'yet' anyway. What I'm LOOKING to do is edit how this handles it image pasting process, and able to update itself once it goes "Oh, hey, someones under a status effect! Lets update towards this image!". I've yet to figure out quite how to modify this script into doing such though, so asking the maker of such ( who is located here ) on some help. Sadly his blog's not been updated in MONTHS, and I can't say I'm all that expecting to hear back from him soon, so this might be a dead end...

working progress 10

On the note of 'games that are actually being worked on and are not just theory'. Project: -Croc-'s getting some more refinement starting today. To give a project rundown on what's all in it right now:

- 6 different 'fight' situations for battle, end goal is 8
- 5 'Bad end' events present, unknown end goal currently
- Including all of the bombs as a single 'status type', there are 5 status effect chains, both current and end goal.
- The Yakaza Mansion currently has a First and Second floor. The First currently houses 4 rooms, and the Second only 1. The end goal is to expand on the First floor, have 5 rooms on the Second, and introduce a Basement floor as well. Slight puzzle solving is intended.


working progress 11

At this rate then it's really just the tedious stuff. Inserting text, timing events, and placing them all down to look pretty. It's the type of grunt work that 'anyone could do, but only so many can do well'. You guys seem to be hammering me for my work though, so I can only assume I'm doing a well enough job, right?

My next update should be a bit more fun as well, and sorry for the 2 day absence!
( I for one blame Erotan's Girl vs Girl game for being so addicting. Admittedly it's about $20 bucks, and not on the English DLsite, so I couldn't recommend it, not 'yet' anyway. The English translation for it should be done within a week's time though, so if up for supporting these guys and enjoying a porn game I kinda garner inspiration from, give them a look see around that time. )

Topic : Hentai game
Genre : AdultContents

Progress Update 2

OK, today's going to be long, but is necessary to go over.

working progress 3

This is how a basic event is working under RPG Maker XP on how I change battle display images around. As you can tell it's...not very complex at all. There is at first a check to get the players current health, and then a 'if/or' chain to change what image is shown based off of status effects and health %'s. This system 'works' easy because in RPG Maker XP, there is already a area for the battle sprite to be easily changed as needed.

working progress 4

Not the case in every OTHER RPG Maker build out there, rather they instead use a 'face graphic' that is used when someone is talking. XP ditched the Face graphic, so in codename I had to use a 'disply image', but with text, we know exactly who is saying what, when. So changing images around manually is very easy to make up for the lack of internal use. Doing such for battle though, is not. While we can do checks to see who is currenly in a team, and their status and the like ( just like in XP ), we can NOT tell the order of a party, or player placement. This can lead to many, many issues.

working progress 5

This is a quick example of what I mean. In this we have a test battle between Tyamet, and a slime. We already can tell that Tyamet is in the party, so doing a simple 'Draw image here' is all we need in a script chain.

working progress 6

We can also do a basic check to see Tyamet's status, and update this image as needed. Shown here, Tyamet's been covered in slime, her status effect showing this, and her display image is updated to match as well. So far so good right?

working progress 7

Wrong. Here is another basic test showing off the major flaw in this system. We have 3 other people in our team, each one in a different slot, with Tyamet at the bottom. Sadly there is no 'normal' way of telling or script chain 'Tyamet is here, place image now in 'this' spot' to make up for this. Instead, it will still continue to draw her in the same spot. When you are planning to have many, MANY different cast of characters, and them swapping in and out at random ( or even the possibility of such ), a flaw like this is crippling to say the least. If I can find a way to get past this, then VX Ace will end up the main environment I rework Codename with, but if I can't, then I might have to stay with XP due towards it's more simplistic and automated nature on this matter.

(BTW, yes, my copy of VX Ace is in Japanese by default. I don't have the US steam version after all.)

Topic : Hentai game
Genre : AdultContents

Progress Update 1

working progress 1

Today wasn't too heavy of a game work day. I've done a bit of bug fixing in areas I noticed I didn't think out all the way ( a few evens where waiting for a trigger to activate, but I forgot that I disabled said trigger a while back, leading towards issues. HEYO! ), so I figured I would share with you guys a little on how the battle event processing works.

This a snapshot of how the 'bomb' items work in game, allowing Tyamet to attempt to transform her target into a statue. Though to get this work we need to know a few things first: What 'kind' of bomb are we using, and who is the target for such? The first part can be easily done by giving each bomb it's own event phrase, this way we always know the 'type' of bomb being thrown, even if all three work the same way. The latter part's a bit more trickier then that, including that we can't do a 'check' on the battle environment like that.

working progress 2

As such, we set up a way to 'get' this information from the battle itself. In this example I'm using a variable called 'What the hell am i fighting?', that I can set towards a numerical value, and then use a check in the bomb script to compare that towards it's possible results. If the values match, then that event trigger plays out. It's a really 'simple' trick honestly.

Most of today though past fiddling was spent researching scripts for VX Ace, trying to gauge on how simple ( or hard ) it would be to get a battle system similar towards the one I had before.

Topic : Hentai game
Genre : AdultContents

On [Codename: -Progressive-]

What is[Codename: -Progressive-]:

Codename1.png

The name 'Progressive' comes from the idea of the game's status effects being just that, Progressive. In this game, the idea is that you are using a team of gals in some shape of form, undergoing pre-set challenges for them alone as they attempt to get free from a very powerful overload who seems to have a liking towards watching them all struggle. The game itself is done image wise my many different artist, the lead three ( who as of date ether have most, if not all material for their areas done ) are Rencat, Chaos Croc, and HeavyPerscription. Each one of them bringing different set's of girls, and as such, worlds, status effects, and storyline to explore.

Codename2.png

Thanks to recent issues though, the projects had to restart from the ground up on the scripting side, but thankfully NOT the art side. Doing this rework phase, I'll be focusing on one 'series' at a time, and we'll begin off with Viola Pinkerton, Heavy's OC. She herself is a Pig Warrior of sorts dressed up in all things bondage gear and latex pasties. Surprisingly, even like she can still carry her own weight, and dish out some nice high damage with just normal attacks. She also can make use of 'runes' that allow her slight magic usage. If reworked under VX Ace, the idea would be that she couldn't use said magic without said rune's equipped. As Heavy let me have ( mostly ) free control with Viola's content, she will be the victom towards fetishes such as Slime, Latex, and Tentacles.

ejets2.png

...And like everything else will have a number of 'BAD END's set up and aside if she happens to fall victim towards many of the traps and monsters awaiting her. I'll post more info based around if I end up working back under XP ( for ease of combat image manipulation ), or working under VX Ace ( for expiation for everything else. ).

Topic : Hentai game
Genre : AdultContents

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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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