Progress Update 10

Wow! Well if nothing else you guys have been QUITE vocal about the last version, and I've been taking everything towards heart as I sit down and work on a fixed version right away! I'm going to list some checkpoints now of why it's not out yet though, and what I'm still working on demo wise to update it for your benefit.

* Toning down difficulty
This seems to be the biggest issue right now or everyone, so working on re-balancing everything right now so that battles don't feel like you are GOING to only win because you got 'lucky'. Anyone who knows me though is from that 'old school' mid/late 80's style of difficulty. I tested out the first battle by a ton and was able to win 28/30 times. So in my head, it felt 'fair' enough, but the results have come in, and I've clearly dropped the ball here for everyone else, so sorry for that.

*Events to let all 4 monster types be playable
The next point is just that the current demo only allows you guys to get an idea with the tentacles, and the orbs, not really anything else. While I do have that stuff finished, I didn't really have any real logical story events done for the slime, and latex stuff, more less the latex are using a stand in image I'm not too sure I want people getting attached towards. Still, talking it over with mo2 and the like made me revise my folly in this, and I'm doing what I can to get the other two set up for you guys to enjoy.

*Doing translation for a Japanese Demo
Yes. We have visitors overseas. It helps that one of the lead artist is, well, Japanese. It is my interest because of that to offer a version of the game even THEY can sit down and enjoy, but admittedly, it's pretty damn hard. Q-Bee outright as in Japanese, she only speaks in Katakana, to show her child like nature. This becomes VERY hard to do when your grasp of Japanese is of Tokyo dialect, instead of birthed knowledge, because you can't JUST turn everything into katakana outright, because that then doesn't read right period.

*Bugfixes
Last point's pretty easy and I chances are don't even NEED to talk on it, but yes, there are bugs, they should indeed be fixed, so yeah. I'm passing the number disply bug towards CP as that's more his thing then ever mine, but I'm seeing if there isn't a way to fix that regardless. I know about the visural issue when you lose the first orb fight, as that was a small gaf on my end ( that's actually your current team visible. ).

So yes, please bare with me as I try to get everything fixed up, added, and then packaged up to ship back towards you guys! I am hearing you all out, even if I've yet to respond towards all of those messages. @w@;;

Topic : Hentai game
Genre : AdultContents

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Difficulty thing actually felt really easy on my end, maybe I'm just lucky but it does not feel like I get boned by luck or lack of it. Honestly tho once one bee turns against you it goes downhill real quick. But in all honestly mechanically it's supposed to, so I would honestly prefer something like a difficulty selector maybe? Always interested in Hard mode.

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Any chance we may see a Project Croc or new Codename Progressive demo anytime soon, lipucd?

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> Difficulty thing actually felt really easy on my end, maybe I'm just lucky but it does not feel like I get boned by luck or lack of it. Honestly tho once one bee turns against you it goes downhill real quick. But in all honestly mechanically it's supposed to, so I would honestly prefer something like a difficulty selector maybe? Always interested in Hard mode.

I'll keep something like this in mind, but right now that's more work on top of a lot of work. Reason why? I can't just set some HP/Damage multiplyer and let math do everything for me, I would need to pretty much do everything twice, once for 'normal' and then another for 'hard'. The idea is there though, so don't think I'm shying away from it just yet, but if the workload's too heavy, I'd rather not overtax myself towards a degree where nothing get's done.

> Any chance we may see a Project Croc or new Codename Progressive demo anytime soon, lipucd?

Project: -Croc-: Maybe shortly. I gotta finish a few details with it, pass towards Chaos Croc to let him draw up a few details he wanted to add, add that stuff in, let him see it and give me the OK, and THEN released.

Codename: -Progressive-: Not for a while there. I've yet to even begin work on it in earnest. Part of me wants to first get the two current Projects done before moving back onto that. Give you guys something to hold ya off till the real meats done.

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I think the only thing that should be changed about the difficulty is the effectiveness of Struggle / Assist. I'm not sure what the base % of success for the skills are, but it is too low to risk wasting a turn. With the cost of assist being high, I think it should be a lot more effective than what it is, even if struggle is the same (Although I think struggle should get a slight boost in effectiveness and assist should get a moderate boost in effectiveness).

Other than that, I think the difficult is fine. In games like this, I would rather it be too hard as opposed to being too east. ;)
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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