A Message From Chaos Croc

As requested from the man himself, I am posting this here on his request. Anything here on is Chaos Croc's writing.

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Hey guys, ChaosCroc here.

So, I've read a few of the comments around here, and I feel like I should give a little explaination on my side of things with Lip's games, the status of some of them, and my thoughts. Mind you, this might get a wee bit lengthy, so apologies for the lack of a TL;DR section.

CODENAME: PROGRESSIVE
This was the first project with Lip I sat down and worked on. Not the first RPG Maker game I helped with, but the first with him. And I wanted to make a Tyamet level that revolved around an odd concept: living latex suits. Seemed kinda random, but also fun.

Now, what happened with that? Well, quite a bit, but the important thing was that C:P hit a roadblock programming-wise with Lip. Not to mention, I was still VERY new at the whole thing, and didn't realize the amount of work involved.

So where does it sit now? Honestly...ask Lip. XD I know that the art on it is years old now, and will probably have to all be redone from scratch. Plus, as far as my end goes, I wanted to do too much in too little of a section. So it'll need to be streamlined.

TYAMET CHAPTER
Alright, so THIS is the one. With C:P, I had to follow a slight script with Lip. But this game was all me as far as plots and content. A trek through a trap-riddled mansion, in search of a mystical artifact that will aid Tyamet in her quest against Shalia and the evil firebird race. I had also planned for this game to be a kinky jumpstart into a comic series about this, called Titan Chapter.

What happened? This...is more my fault. Not only do I tend to procrastinate a lot, but life tends to get very busy for me. So I rarely found time to sit down and work on my own personal things, much less Tyamet Chapter. Plus, again, I tried to fit WAY too much into it all at once. It's a bad habit of mine that I'm trying to curb.

Will it be continuing? Yes. But I'd like to redo the art in it, and streamline the story for it. Take out a few things, add new things, that kind of stuff. So yes, it will be worked on soon. I'll possibly see about having enough art for it done by the end of the year, but we'll see where that goes.

EGG ASSAULT
Oh boy, THIS thing. Okay, so between Project QB and Tyamet Chapter, I had this idea for a simple little battle game. Croc, Crisis, and Tails-Ko vs an army of Eggman's conversion machines. Something simple, quick, and kinky. It....quickly evolved into something NOT so quick, as we started getting ideas for new things to throw in there. That's when we decided to make it a game where new content was added over the course of the time.

Now, where are we with it? Actually, at a good place! We've got a few other artists interested in adding to it, which means the entire work load isn't all on my shoulders. Which is SUCH a relief. I plan on introducing new things as well (robotization, boss fights, slimy things), and making it a bit more fun.

Now, I know waiting for these updates and games suck. I also know that it's easy to pin the blame on Lip. But honestly, it's not all his fault. I don't get money for the things I do on this games, so commissions and RL jobs take priority over everything else. Is that a valid excuse? Probably not, but it's the truth.

Rest assured, I want to play these games just as badly as all of you. And given time, they will be put out there.

And since I don't want to leave you all with nothing but words, have a statued Empress Shalia with a gloating panda guard. Because I love you. >=3

ShaliaStatueThing.png

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Admittedly, I was a bit slow on uploading this, but with that out of the way...

On: Going Forward...

In case you might have missed it, Egg Assault was updated. Check that out before reading this!


Now with that out of the way, I've been wanting to do this for a while now, but I've honestly felt like it wouldn't be worth going into all of this till I had worthy content to share and upload for others to enjoy first. now that I have though, it's about time I poke on in, and update everyone on the current situation.

So, as my last real status gave way towards, our landlord at the time gave us something of a shock, and before we knew it, was forcing us to move if we liked it or not. This in and of itself has been quite the stress filled ordeals as it's not simply 'finding a new place' after all, and we had to find a place that meet these points:
- Accepting and would take Section 8/Housing subsidized rent.
- Was under $1200 rent ( as set by Section 8 )
- Was a 2 Bedroom at least ( with me and my bro sharing a room )
- Was within the city for transportation reasons ( as we lack a car )
- Was in a safe enough location to come and go without worry
- Wasn't asking for us to be making over $2000 a month in earnings
- Wasn't asking us to have a 400+ credit score
...Perhaps in the end, we were asking for too much? Within our 90 day allowance, we checked out at least 20 or so different places, and in turn ended up roadblocked at each and every one following suit. It wasn't till where we were almost out of time when we at last secured our new place.
- 3 Bedroom, 1 bath ( so after 26 years, I can have my own room... )
- Pretty much on the south shore lake ( a rather 'safe' location on the south side. )
- Only $1100 rent
- Buses are only a block or two away
- Didn't ask for any of that bullshit
Let me tell you how much of a blessing something like that was for us. To add onto that, for once, I didn't need to publicly beg for funding to support our move ether. We were able to gather the money, and support both the down payment, and covering cost for us moving our stuff over by our own means ( with friends helping with moving stuff at that ). It was a very high moment for me to go "Yeah, for once, we didn't need to beg to cover something like this..." and it was something of a confident booster in turn. Admittedly, this is because most of what we have wasn't honestly from our own pockets, and was ether hand-me-down's, or gifted by others in turn wishing to support us. It's led me towards having a rather...harsh, outlook on us and money at times, and it was glad to have something more positive for once.

Though, money issues would quickly become a thing for us in short order. While AT&T gave us WONDERFUL high speed internet ( around 50 mbps ) for only $60, AT&T for this location however...
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Really...
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...Does not...
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...Do so hot at all... They dropped us from $60, to $40, but for this speed it was ending up a total rip off for sure, and time and time again did they assure us this was the 'Fastest' internet they could provide towards this location. Then the REAL fun happened this week, where even as I'm trying to post this ( and dear lord, I am TRYING ), the net went down...
FASTSpeed.png
...to what is fucking worse then dial up of all fucking things. This isn't funny, by the slightest, and AT&T seems unable to do better in turn, so, like it or not, we're forced to swap towards the only other provider in this location, Comcast. They are going to be charging us ~$300 for the first month ( set up and all that jazz ) with ~$100 every month following that for 25mbps. This is already going to hurt our budget by a fair amount, but we really don't have another option.

Next up, some good news from mo2, who's been hard at work as always between his newest game ( that all I can say is "he's working on a new game" ) and working on Project: -QB-, he's been working on updating the walking sprites in turn to be larger, more detailed, and allow him more freedom for a lot more 'sexy' ordeals on the map!
Qbee mini
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Lastly, and honestly there's a bit part of me regretting having to do this in any way:
I've started up my own 'Tipjar' Patreon.
To put it bluntly, I wouldn't expect anything extra or spiffy from this directly ( at best, I will share uncompressed versions of the same files I upload publicly there so people with VX Ace can peek into all of the stuff I set up and see how it works ), but by using this, and depending on how much funding does come in, I'll be able to stimulate artist to work more directly on projects outside of a "When it gets done" mentality like we have currently, more less I'll be setting up votes to make sure people feel like content updates and the like are "Worthy" of being supported. If not, then no charge will be made, and I'm hoping people can chime in with the type of content they would like to see and have added towards these games as a result. There's more information on how I plan to break down funding, and the voting system on the page, so if you would like to support these projects in some fashion, do give it a look see!

Otherwise, that's about the full 'catch up' thus far. Moving forward, I can only hope me and my team of artist can start bringing out content at a faster rate, and perhaps, at last, stabilize my own life where I can just focus on this stuff, and not having to stress so much on "We don't have money for this, we're in the red with that..."

Egg Assault 2.0 -The Fighter Update-

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It's been a long time coming huh?
Grab it here

What's new:
- 3 new girls join the fry! Have fun making use of the corrupting Q-Bee, the hard hitter Makoto=Nanaya, and the ever wayward dancer Shantae!

- Along with these 3, you now can pick and choose your own teams! Mix and match and find the combo that fits your needs!

- 1 new direct foe joins the fry! The 'Resin Bots' are a new support unit, main to slow down and assist in taking you out. While they might be weak, don't let them preform their namesake skill, or you might be put out on display!

- A new item and point system. Perhaps felt like you could just use a little boost? Wanted to unlock things, but felt the goal was just a tad bit TOO strict? Now you'll earn points after each wave, and when you lose in full, return towards the start to spend them on gear to enhance and boost your chances to win the next time around! There's a .txt that explains the nuances of this system a little better and gives out detailed stats of the girls!

- The foe AI's seen a overhaul utterly so! Now foes will attack a lot more smarter in turn, and they will only attempt binding attacks when HP is 50% of a players max or less. The HP will now turn Yellow when this is meet.

- An updated intro, and 2 new 'Endings' along with the first have been added. have a better understanding of what's going on, more less enjoy all sorts of wonderful 'What If...' endings towards this event! There might also be a reward for those who make it far enough...


Beyond the clip notes, there was also a large overhaul on how battle events processed and worked, and while it might not be noticeable towards the player ( Rather, it shouldn't... ) it will allow me going forward to easily add and alter the game on a 'somewhat' modular level. That's been chances are the largest delay with this project, and I am UTTERLY sorry for it in turn. I do hope you all can enjoy the work that went into this!

On: Queens Blade/Lost World

Posting that Melona battle book a few days ago, I got reminded on 'Queens Blade Battle', a program made to pretty much allow people to play Queens Blade/Lost World in a digital format. As awesome and rad as that is, I noticed when reading the site were it's posted, there's been repeated questions on "How the heck do I even play this? What am I trying to do? Is there a better way to play and think about my options beyond [Pick attack at random]?".

Welp, in an effort to get more people to give it a go ( more less I guess count as a small distraction from my end while things get figured out here ), I've felt like trying to make a guide on the in's and out of Queens Blade/Lost World battling system, and in turn, the nuances that come along with it. For this guide though, I'll be taking into account people not knowing the in's and outs, yet will be using QBB to play, and not physical books. If doing the latter, there are already guides on how to read and use the matrix for live play.


Because it was Melona that got me to give this a go again, we'll use her for the examples here. So first and first most we have our Character sheet. Much like the D&D equivalent, it gives us all of the nitty gritty of who we're about to use, special rulings for attacks, and other details as necessary.
melona_40.jpg
As you can see, we've got a few stats at the top to take notice of. 'Battle Points' or 'BP' is this game's version of Health, as if it hit's 0, you lose, and like D&D, if it goes -5 or more, you 'die' ( any EXP and stat upgrades are void and null, you can read up that more on QBB's FAQ ). Next up is Height, that tends to not come into play much, but when it does determines any negative or bonus damage we inflict when attacking. Larger height = more damage, smaller = less damage. The 'Luck Points' for Melona can end up as many different terms ( Luck, Tactics, Red/Green/Purple Magic, ect ect. ) for other books, but these factor into the RL book game using cards to give yourself bonuses or gear outside of your default, and are not implemented into QBB ( for many reason, but the main one being that getting a hand on these cards is almost null nowadays, and the newest books lack these stats anyway). Attack is how many attacks someone can preform per 'turn', and 99% of the time will be locked at '1'. On this note, you might notice the attacks we have are color coded in turn, and this is big to note. There are 3 colors towards attacking ( Orange [heavy], Red [High], and Blue [Low] ), hit different area's ( High's are your 'anti-air' options and tend to aim for the head, low's are to catch 'ducking' opponents and tend to aim for the legs, and Orange are powerful blows that tend to toss you around recklessly, leaving you easy to be counter-attacked ) and they in turn have different attack ranges depending on what's being done...And this is were a lot of people get confused at, attacking.

To make it easy to understand, try to picture this as a 3D fighter, with attacks filling a grid like space. I'll use a visual diagram to show off what's going on, and how it's working. The Green Dot would be Melona in this case, with the red Square being our current foe, whoever that might be. On the left, we're getting a top-down view of the action, with what we can see is 2 rows of 3, and the right from the side with 2 rows of 2.
attack diagram

Now let's say from our attack options with Melona, we wanted to use her 'Thrust Spear: High':

melona_10.jpg
attack diagram thrust high
This is what would result as a visual diagram. The Thrust is a direct forward attack that aim's to hit high, pretty self explanatory right? It's really good at just stabbing someone if they try to charge you, or catching someone jumping giving it hits High regardless of distance.

While say her 'Swing Axe:Low':
melona_07.jpg
attack diagram axe low
This in turn is made more catching people trying to dodge towards the sides, and to catch people ducking as well. As you can see, we're able to 'cover' areas of the battle with these attacks, and if our opponent ends up in one of these 'squares', we can count them as a 'Score'.

melona_26.jpg
Score pages is how damage is done in this game, with the 'SCORE' on the page being the base damage, and with our MOD's from our attacks, determine the final damage dealt towards the opponent. So, that's all the 'easy' stuff, so how about we touch on more 'complex' stuff?

Case in point, you might notice for Melona's 'Swing Sword' attacks, that the 'High' is Blue, and the 'Low' is Red. "But, wait, you said just before that Blue is low and Red is high!", and that's true! These are special 'fake out' attacks, and as such work far differently. Now, when we do an attack, this will place us into the attack's own respective zone, kinda like we have both a 'hitbox' and a 'hurtbox' as most fighting games go. So for the Thrusting Spear, we can be hit at the center top square by an opponent's attack in turn, but only if it's long reaching. In turn the swing, we can be hit as well from the lower center, but because it only reaches out one row, the opponent only needs to do the same.

Fake outs are different:
melona_29.jpgattack diagram fake out low

As shown here, this is what 'Sword Swing: High' looks like. We 'start' low, and in turn put our 'hurtbox' into the lower square, but then we strike high, and because it's a swing, we swipe in a wide arc in front of us. This let's us dodge attacks coming in high, while still hitting someone using a high attack in turn. There are weaknesses towards these kind of attacks, and others though, and that's ending up at a disadvantaged pose.
melona_16.jpg

Swings can end up really bad on a miss, as they can in turn spin you in such to have your back at the foe. Thrust can as well if evaded directly. Depending on your opponent, your attack can also be parried, or blocked outright, and this tends to give them an advantage over you, even if you might land on a SCORE page ( although, a low score at that ). Case in point, while Melona will take 1BP of damage blocking a blow, she will for the rest of the battle lower her opponent's MOD's by 1, period, reducing their overall damage onto her.
melona_14.jpg

So, now with all of the attacking in mind, what are our options about AVOIDING damage? Those in turn are the Green and Yellow attacks we have at our disposal. Under 'Jump', we have 4 universal options everyone will have: Up, Dodge, Duck, and Away. Just like attacking, this will place our 'hurtbox' into different zones in an attempt to avoid taking damage, and if successful, tends to give some sort of bonus towards you. As you could guess, Jump sends us up high, so any high attack will hit us, Duck being the same with low. Dodge will be sniped by Swings, and Away by Thrusts.
melona_20.jpg
attack diagram ducking

Admittedly, learning a character is learning about what options gives them their best bonuses, and what you're able to do after each attack. Some attacks, while very powerful, will leave you suddenly forced into evasion if you want to or not, and others will disable other colors, or types of attacks, limiting your options, and making your available attacks a lot more predictable towards your opponent. These are all factors you need to keep in mind, along with an idea of 'where' an attack is trying to hit at, and what options your opponent has in turn, that begins to build the overall mind game.
melona_13.jpg

...As you can tell, this is already very complex, even with me breaking it down like that. Thankfully QBB handles all of the really complex stuff automatically. It'll disable the correct attacks depending on your options, it'll change your MOD's as well, take care of everyone's health, and even do the Matrix searching and results as well. Yet knowing what attacks to use, and how to use them is still up towards the player, and that's were the largest amount of fun comes from. If nothing else though I hope this guide's helped make it a lot more clear on what's 'going on' when you choose an attack, and what to keep in mind when playing someone in turn!

Uplifting

First, and I do need to put this out here, Thank you. Thank you everyone for the insane support these last few days. I don't think there's been a day since I made that post were someone hasn't given kind and encouraging words towards some degree or another. It's been almost mind blowing on how many of you have come out and let me know how you've felt about my projects.

So, because no matter what, we must move, starting next month, I will start asking for donations towards the Paypal to assist in this ordeal. Chicago housing tends to always ask between 3-6 months rent in advance as a down deposit, and then on top of that, there's all of the Credit Checks and the like that we'll need to cover ( and NOT get the money back ether... ). Last time, we got over $2000, and we just made it all things accounted for. This time...I fear due to the rising rent, we might need more.

But, on matters not so grim or bad, after JP Post was informed of the hiccup, and they yelled to USPS to stop dragging their feet, MO2's package at last arrived, and what i holds is pretty dang swell!
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First up is the physical copy of Heroine Hunting that I assisted and helped worked on by translating it! This is chances are the ONLY physical copy of the game to be in the US!
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Then he also sent a wide birth of food and snacks to enjoy! Just to run down a fair chunk of what's here: a TON of Miso Soup, an assortment of Yakisoba and Ramens, dried salmon, a LARGE amount of pickled seaweed ( and oh, is it PICKLED... ), a jelly made from yams, dried udon, some mints, and some gummi sushi kits.
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And then the 'real' fun. Physical copy's of: Queens Blade Melona battle book, Ore no Fuyu 2013, The Magical Foxgirl Foxy Rena Combined Vol.1 ( Chapters 1-6 as a single book ), and Sanchu.
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The total price for all of this, plus the shipping was rather expensive indeed, yet MO2 was UTTERLY kind enough to make sure I would get it no matter what, and I am BEYOND gleed to at last have all of this! =D

The worse of times...

The worse part about this update is I was hoping to share a lot of good news. Me and mo2 had made some progress together, both on mine, and his own secret WIP I'm not allowed to say much on beyond "Something is coming". He also mailed me a large box of goodies and other stuff in turn....that's now lost in the mail, and will take up towards 2 months to 'look into'...meaning ~$300 bucks he spent on me both in shipping cost ( what by itself was around $150 ) is now down the drain for him....But now also...this:

Our landlord just felt like forcing an eviction onto us, and the law apparently isn't on our side on this matter ether.

I need to go into a bit of detail but a few days ago we found someone in the laundry room. We of course called the police as no one's suppost to be in there. Our landlords apparently got a police tracker though, called the police off, and then called us telling us not to do such. So this is already a red flag both ways, we feel something's fishy, and he doesn't like us. Today we get a notice from peoples gas saying they are turning off gas for the entire building. We call about that, because having gas turn off doing winter, after it's been snowing at that, is PRETTY BIG. He get's pissy about that, and then declares we're being 'too much of a problem' and pretty much says "Get moving papers, I want you out'. We call housing on the matter to fight it off, and their answer was pretty much "Well, if he wants to kick you out...he's allowed to kick you out...". We call the cops, because he doesn't have anything directly on us to force this ( we haven't damaged anything, we've passed our inspections, we've paid our rent and unity bills on time without fail )...But because we are on a 'month by month' lease, he apparently can just declare us "Not allowed to live here" ( because the lease isn't singed every month on our end in turn, so on any single given month, we're apparently not on the lease beyond the first time we singed ) and there's nothing they can do about it.

...We are pretty much in a spot where, someone doing wrong, directly, and got his hand caught in the cookie jar, will get no reprimand...while we, who have been doing our best to do and stay level, now are being punished because we poked our head into a situation, and then asked about why the hell is there a notice saying the gas is being shut off. So...after moving, getting set up, getting a new PC, actually enjoying the location we are in and the like...we're forced to move, if we like it or not. I am crushed, destroyed...and honestly...I don't even know anymore if I'm even worth the effort to save this time. My projects have been dead in the water for a while, my job hunting's been null, and I don't really have anything to show for it all...

...but I wanted to get this out here, in case I end up vanishing for good, and no one's able to get in touch. At least this is here.
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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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